There is more to do as a very simple conversation.
We must scale the camera/target/MBcamera/MBtarget/light position, the focal depth and aperture.
The direction vectors(up, light, MBup) should be the same...
face
Facet problem
Moderator: JimStar
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
there is another probl as i can see here, i cant get the right camera position from ur camera
in channel box i see one values and from the mel cmd
camera -q -p anim_cam
i get something else???
what did u do with ur camera?
dont get me wrong but ur scene is in total chaos....
everything is *******
in channel box i see one values and from the mel cmd
camera -q -p anim_cam
i get something else???
what did u do with ur camera?
dont get me wrong but ur scene is in total chaos....
everything is *******

Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
@harshcg: bazuka was talking about the old script; my version ignores the unit size selector. Have you tried moving your cameras out of the octane_scale_group? Looking at the scene you have posted here, I can see that they are grouped up with the car model.
See, we *have* to rescale the scene — that is, to convert it from centimeters (the one and only unit in Maya, contrary to what your Preferences window is telling you) to meters (the one and only unit in Octane); otherwise, there will be no shallow DoF (which is what made me aware of this whole issue, as the models I'm working with are quite small), etc. Everything else is just workarounds. Come on, Octane is an unbiased renderer! It is supposed to be physically correct, and there is no way to achieve this if your scale is way, way off!
See, we *have* to rescale the scene — that is, to convert it from centimeters (the one and only unit in Maya, contrary to what your Preferences window is telling you) to meters (the one and only unit in Octane); otherwise, there will be no shallow DoF (which is what made me aware of this whole issue, as the models I'm working with are quite small), etc. Everything else is just workarounds. Come on, Octane is an unbiased renderer! It is supposed to be physically correct, and there is no way to achieve this if your scale is way, way off!
Windows 8.1 x64 / GTX 970 / i7-4790@4GHz / 16 GB
i have fixed the probl with animated fov and lens,
i just made a "fixed" ver of exporter without scale try and let me know does this finish ur job
@eyearmy
yes i have a piece of code trying to ungroup the camera from scaled group
but if u have people who have camera in group, group, group then i cant do anything about that
people must understand that scene for octane must be simple, that means that if u dont have to dont group camera, obj and other things u dont need to...
cheers
i just made a "fixed" ver of exporter without scale try and let me know does this finish ur job
@eyearmy
yes i have a piece of code trying to ungroup the camera from scaled group
but if u have people who have camera in group, group, group then i cant do anything about that
people must understand that scene for octane must be simple, that means that if u dont have to dont group camera, obj and other things u dont need to...
cheers
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Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460