Facet problem

Autodesk Maya (Plugin developed by JimStar)

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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

There is more to do as a very simple conversation.
We must scale the camera/target/MBcamera/MBtarget/light position, the focal depth and aperture.
The direction vectors(up, light, MBup) should be the same...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

there is another probl as i can see here, i cant get the right camera position from ur camera

in channel box i see one values and from the mel cmd

camera -q -p anim_cam

i get something else???

what did u do with ur camera?

dont get me wrong but ur scene is in total chaos....

everything is ******* :D
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i just found some small bug for Focal length, fixing it now.....
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
harshcg
Licensed Customer
Posts: 11
Joined: Sat Jun 19, 2010 1:35 pm

:cry:
eyearmy
Licensed Customer
Posts: 10
Joined: Sat Aug 07, 2010 4:32 pm
Location: Reykjavik, Iceland

@harshcg: bazuka was talking about the old script; my version ignores the unit size selector. Have you tried moving your cameras out of the octane_scale_group? Looking at the scene you have posted here, I can see that they are grouped up with the car model.

See, we *have* to rescale the scene — that is, to convert it from centimeters (the one and only unit in Maya, contrary to what your Preferences window is telling you) to meters (the one and only unit in Octane); otherwise, there will be no shallow DoF (which is what made me aware of this whole issue, as the models I'm working with are quite small), etc. Everything else is just workarounds. Come on, Octane is an unbiased renderer! It is supposed to be physically correct, and there is no way to achieve this if your scale is way, way off!
Windows 8.1 x64 / GTX 970 / i7-4790@4GHz / 16 GB
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i have fixed the probl with animated fov and lens,

i just made a "fixed" ver of exporter without scale try and let me know does this finish ur job


@eyearmy

yes i have a piece of code trying to ungroup the camera from scaled group

but if u have people who have camera in group, group, group then i cant do anything about that

people must understand that scene for octane must be simple, that means that if u dont have to dont group camera, obj and other things u dont need to...

cheers
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Maya 2009 x64 & Maya 2011 x64
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