If I share my project to any colleague, when they hit render, texture for Env Tag doesnt load texture, it renders with default (white) color.
Its possible to get the texture to load in Env Tag, only when Realod is used.
But the main problem with this is, when we use Deadline for network rendering,
there is no one to hit the reload button since the process is automatic and most PCs render with incorrect lightning because the Env Tag doesnt load texture.
Only the computer that created/saved scene is able to load texture correctly after the scene is closed and re-opened.
Another fix is to open the scene on network slaves, reload Env Tags texture and re-save the scene.
But this workflow is complete waste of time and resources.
But its not releated to finding the texture, if I assign my light texture to any material and assign it to any object, that objects material loads texture and its working.
But even in this scenario, where in a single scene, there is material that loads lights texture, the Env Tag still doesnt load texture and renders with default white light.
I have attached scene for you.
To see this problem, just open the scene and first thing you do is just push the render button.
You should see render like this:
If you go to OctaneSky and in Env Tag reload texture, it should now work correctly and you should see render like this:
If you now save the scene, and close the project, open it again, and hit the render button, it should now work without reloading.
I hope you can help with this, since its a very big problem in our company and its almpost impossible to use C4D/Octane with Deadline manager.
My info:
A. Windows 10
B. GTX 1080Ti (happens on multiple machines)
C. RAM Capacity 32GB
D. Nvidia driver version = 398.11
E. OctaneRender Standalone version = 3.08.3 (3080300)
F. OctaneRender plugin version = 3.08.3
G. Host application version = Cinema4D R17.055