Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018

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VVG
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Hi, Aoktar

explain to me why in standalone render denoised b pass saves file much faster than in cinema4d?

thanks


UPD

and

when will we see?

Planetary environment (from XB1 :shock: )
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test.rar
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CINEMA 4D_.png
st.png
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Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
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spline render problem/ limitation?
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cy.png
notes.rar
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spline.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
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aoktar
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VVG wrote:Hi, Aoktar
UPD
and
when will we see?
Planetary environment (from XB1 :shock: )
I'm always having user requests or long todo by me and you'll see when I find time to implement that. Sorry!
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aoktar
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VVG wrote:spline render problem/ limitation?
I cannot know right now. But you can try to tweak the end points to avoid problems. Or "close spline=unchecked" and add some extra points will fix that.
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vipvip
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thanks a lot for your good Job
AFAIK this RC7 seems to be much stable, i just got en CUDA 700 error when switching a lot between cuda device to render, on a very basic scene, but i switched a lot, just to test ;)
Guy_frog
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aoktar wrote:It could not be better on timing. I'm silently and currently working on a convert function for mix to blend, plus octane to sub_material will be natural part of this. Thanks for the appreciation!
Hi Ahmet, Thank you for taking the time to answer me. It's great to know that you are working on it right now. I'm already salivating at the thought of tasting this! :)
Good job sir.
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aoktar
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Guy_frog wrote:
aoktar wrote:It could not be better on timing. I'm silently and currently working on a convert function for mix to blend, plus octane to sub_material will be natural part of this. Thanks for the appreciation!
Hi Ahmet, Thank you for taking the time to answer me. It's great to know that you are working on it right now. I'm already salivating at the thought of tasting this! :)
Good job sir.
Here's proof of work ;)
https://vimeo.com/297071603
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VVG
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aoktar wrote:
VVG wrote:spline render problem/ limitation?
I cannot know right now. But you can try to tweak the end points to avoid problems. Or "close spline=unchecked" and add some extra points will fix that.
i found

after explode segments command - render ok

Is this an octane problem / limit?

i tested in 3.08.05 R3 (i think in v4 the same)
Attachments
explode.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
teeshiiddo
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Is it possible to save de-noised beauty pass instead of main beauty pass like standalone?
Asus X99 10G WS | Windows 10.0 | 6x GTX 1080 Ti + 2x 2080Ti | i7-6850K CPU @ 3.60GHz | 32GB RAM
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aoktar
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VVG wrote:
i found

after explode segments command - render ok

Is this an octane problem / limit?

i tested in 3.08.05 R3 (i think in v4 the same)
Have no time for investigating atm. Sorry!
Octane For Cinema 4D developer / 3d generalist

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