Character rig motion blur issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jim99
Licensed Customer
Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

Hi Guys,

We have a complex scene a dragon flying over a mountain shot, We tried to turn on motion blur both vertex motion blur
and object motion for the dragon. It rendered in a strange way and crashed after few frames. ( movable proxy and motion blur enabled )
oc_motionblur.jpg
Download link
https://we.tl/t-X76fOcBKIM
1 file
v3_red_mo.mov

We did another test with max multi pass motion blur, it rendered more accurately but extremely slow and it applied only to beatify pass
max-mb1.jpg
Please help

Thanks

Jimmy
User avatar
paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi jim99,
diplacement map doesn't work with displacement (works with camera MB only), It's a SDK issue.
The only solution I can think of is to transform displacement map to geometry.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
jim99
Licensed Customer
Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

Hi paride4331,

Thanks for your reply..
So object motion blur doesn't work with displacement map? This makes everything very hard for high-end renderings...
whats camera motion blur where can we find it? motion vector doesn't work very well too..

Cheers

Jimmy
User avatar
paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi Jim99,
Render Setup > render setting > motion blur
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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