Phoenix ocean/water mesh and octane

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

For some reason this new octane has problem rendering phoenix ocean mesh or any liquid mesh. One frame it renderers next one it does not. The liquid mesh is missing. Then it can appear and disappear.. Thanks

it has something to do with displacement phoenix texture. I am using 3.11.04 Nightly, Build ID: 2018100328568

scene link https://we.tl/t-80GdtMtHuv

please go to frame 1330 and see with rendering>displacement on and off
Attachments
water bug.jpg
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:For some reason this new octane has problem rendering phoenix ocean mesh or any liquid mesh. One frame it renderers next one it does not. The liquid mesh is missing. Then it can appear and disappear.. Thanks

it has something to do with displacement phoenix texture. I am using 3.11.04 Nightly, Build ID: 2018100328568

scene link https://we.tl/t-80GdtMtHuv

please go to frame 1330 and see with rendering>displacement on and off
Hi coilbook,
It seems 3.08 and 6.08 render in the same way your file.
Are you usign 3dsmax 2019? What about using 3dsMax 2018?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:
coilbook wrote:For some reason this new octane has problem rendering phoenix ocean mesh or any liquid mesh. One frame it renderers next one it does not. The liquid mesh is missing. Then it can appear and disappear.. Thanks

it has something to do with displacement phoenix texture. I am using 3.11.04 Nightly, Build ID: 2018100328568

scene link https://we.tl/t-80GdtMtHuv

please go to frame 1330 and see with rendering>displacement on and off
Hi coilbook,
It seems 3.08 and 6.08 render in the same way your file.
Are you usign 3dsmax 2019? What about using 3dsMax 2018?
Regards
Paride

Hi Paride,
I am using 2018.4 3ds max. You said "It seems 3.08 and 6.08 render in the same way your file." is the problem related to textures? Were you able to reproduce the problem. It seems that when I xref the liquid grid the problem goes away. THanks
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I have no idea because you did not share any texture with your file, so it's a little bit difficult to understand the scene if it is right while rendering.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
I have no idea because you did not share any texture with your file, so it's a little bit difficult to understand the scene if it is right while rendering.
Regards
Paride

Hi Paridie
it is not about the textures. If you go to frame 1330 you will see there is no liquid mesh appearing. Thank you
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
this?
Regards
Paride
Attachments
0.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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