Is it fine anymore?Kalua wrote: EDIT 2: This happenned only once, I restrted Cinema and now it works fine.
Version 4.0-RC6-R2 (Obsolete release candidate) 19.10.2018
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Aoktar,
In this release the passes are not saved/exported at the end of the render.
Here is my simple scene in attachement.
I've tested with other scenes where the rendering of the passes worked in RC5 (and not in RC6)
Do I miss something ?
Thank you
In this release the passes are not saved/exported at the end of the render.
Here is my simple scene in attachement.
I've tested with other scenes where the rendering of the passes worked in RC5 (and not in RC6)
Do I miss something ?
Thank you
- Attachments
-
- Test_scene.zip
- (62.19 KiB) Downloaded 321 times
Its working alright now. I repport if it happens again.aoktar wrote:Is it fine anymore?Kalua wrote: EDIT 2: This happenned only once, I restrted Cinema and now it works fine.
Cheers and thank you for everything.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
When using the live viwer, click the mouse right b., you will find the option to enable <preview mode>.teeshiiddo wrote:How do material preview mode in Live Viewer work?FxDesign wrote:Thank you Aoktar for the material preview
Also is it possible to enable node sliders or is that feature still to come?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I had to recompile and fix due problem on saving passes. Now It's 4.0-RC6-R2. Sorry!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's fine on R2 anymore.FxDesign wrote:Aoktar,
In this release the passes are not saved/exported at the end of the render.
Here is my simple scene in attachement.
I've tested with other scenes where the rendering of the passes worked in RC5 (and not in RC6)
Do I miss something ?
Thank you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for all the work, Aoktar.
So I had one more time the preview weirdness I told you before. I attach a two gif examples displaying the behavior. Hope it helps.
Cheers
EDIT: this behavior is not exclusive to the BRDF type cycle, it happens with the edit of any parameter of the shaders.
So I had one more time the preview weirdness I told you before. I attach a two gif examples displaying the behavior. Hope it helps.
Cheers
EDIT: this behavior is not exclusive to the BRDF type cycle, it happens with the edit of any parameter of the shaders.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It's not much exposed because still I need to improve for another gui types as bool,color,etc. But here!teeshiiddo wrote:How do material preview mode in Live Viewer work?FxDesign wrote:Thank you Aoktar for the material preview
Also is it possible to enable node sliders or is that feature still to come?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi ahmet, thx for your work 
here are a few things i happen to notice:
- Solo mode doest work correctly for specular type materials. the material just goes black in the LV
- Blend sub materials are missing the useful shortcuts in the emission and medium tabs for creating the appropriate shaders (blackbody, scattering etc...those are very handy
- Universal material is missing the coating value slider...would be nice to have that
keep up the good work!
Best,
G

here are a few things i happen to notice:
- Solo mode doest work correctly for specular type materials. the material just goes black in the LV
- Blend sub materials are missing the useful shortcuts in the emission and medium tabs for creating the appropriate shaders (blackbody, scattering etc...those are very handy

- Universal material is missing the coating value slider...would be nice to have that
keep up the good work!
Best,
G