Version 4.0-RC6-R2 (Obsolete release candidate) 19.10.2018

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aoktar
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Kalua wrote: EDIT 2: This happenned only once, I restrted Cinema and now it works fine.
Is it fine anymore?
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FxDesign
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Aoktar,
In this release the passes are not saved/exported at the end of the render.
Here is my simple scene in attachement.

I've tested with other scenes where the rendering of the passes worked in RC5 (and not in RC6)

Do I miss something ?

Thank you
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Test_scene.zip
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Kalua
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aoktar wrote:
Kalua wrote: EDIT 2: This happenned only once, I restrted Cinema and now it works fine.
Is it fine anymore?
Its working alright now. I repport if it happens again.
Cheers and thank you for everything.
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Kalua
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teeshiiddo wrote:
FxDesign wrote:Thank you Aoktar for the material preview :)
How do material preview mode in Live Viewer work?

Also is it possible to enable node sliders or is that feature still to come?
When using the live viwer, click the mouse right b., you will find the option to enable <preview mode>.
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aoktar
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I had to recompile and fix due problem on saving passes. Now It's 4.0-RC6-R2. Sorry!
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aoktar
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FxDesign wrote:Aoktar,
In this release the passes are not saved/exported at the end of the render.
Here is my simple scene in attachement.

I've tested with other scenes where the rendering of the passes worked in RC5 (and not in RC6)

Do I miss something ?

Thank you
It's fine on R2 anymore.
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steph
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Un énorme merci a toute l’équipe pour se merveilleux travaille.
A huge thank you to the whole team for working wonders.
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Kalua
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Thanks for all the work, Aoktar.
So I had one more time the preview weirdness I told you before. I attach a two gif examples displaying the behavior. Hope it helps.
Cheers

EDIT: this behavior is not exclusive to the BRDF type cycle, it happens with the edit of any parameter of the shaders.
Attachments
5.gif
4.gif
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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aoktar
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teeshiiddo wrote:
FxDesign wrote:Thank you Aoktar for the material preview :)
How do material preview mode in Live Viewer work?

Also is it possible to enable node sliders or is that feature still to come?
It's not much exposed because still I need to improve for another gui types as bool,color,etc. But here!
Attachments
a1.jpg
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Studio21
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Hi ahmet, thx for your work :)

here are a few things i happen to notice:

- Solo mode doest work correctly for specular type materials. the material just goes black in the LV

- Blend sub materials are missing the useful shortcuts in the emission and medium tabs for creating the appropriate shaders (blackbody, scattering etc...those are very handy :)

- Universal material is missing the coating value slider...would be nice to have that

keep up the good work!

Best,
G
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