Our team made a model in Modo and added the textures in Octane Standalone.
I need to take this mode with the materials, split it into smaller pieces and reduce it's geometry in 3ds Max, so I can make an optimized VR model in Unity. Is it possible to export an Octane model into an FBX or similar format so I can open it in 3ds Max and edit it using the applied materials?
Exporting Model from Octane to 3ds Max?
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- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi SamuelAB,
you can save you Octane material in LocalDB, then import them in 3dsMax.
viewtopic.php?f=27&t=64724&p=328943&hil ... DB#p329088
Unpacking .orbx, file you can find .obj internally; alternately import .fbx or .obj from Modo
Regards
Paride
you can save you Octane material in LocalDB, then import them in 3dsMax.
viewtopic.php?f=27&t=64724&p=328943&hil ... DB#p329088
Unpacking .orbx, file you can find .obj internally; alternately import .fbx or .obj from Modo
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi SamuelAB,
you can export Octane material to .Orbx, then import it in Unity.
https://docs.otoy.com/UnityH/UnityManua ... Format.htm
Regards
Paride
you can export Octane material to .Orbx, then import it in Unity.
https://docs.otoy.com/UnityH/UnityManua ... Format.htm
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
