Hi,
is it the best way to simulate liquid and glass in octane? I mean with the liquid that overlaps the glass. Or do you use other ways?
Furthermore do you use fake shadows?
Liquid and glass
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- paride4331

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- fabrizio_s

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- paride4331

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viewtopic.php?p=6577#p118366fabrizio_s wrote:Hi Paride and thanx for the link.
I tried the other method (the Phil method 2) but the glass and the water looks different and the refraction of the straw is a bit unreal.
viewtopic.php?p=6577#p156290
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid