Material pickle
Moderators: ChrisHekman, aoktar
Help! I'm in a real pickle with this material. I am trying to use the demonskin material from LiveDB but with my own texture. My problem is: if i scale the texture so the bump and specular maps look good then my diffuse map is too small and if i scale the texture so the diffuse map looks good then the specular and bump maps are too big. i have also tried modifying the bump/specular maps in photoshop (making them larger and basically just tile-ing the pattern) but that doesn't work either. can someone help me with this?
Cubic mapping is obviously wrong. Use UVW mapping and scale bump and spec with a UV node from the image texture node.
C4D 2025 | Win10