Material pickle

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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agusteli
Licensed Customer
Posts: 6
Joined: Sun Jan 21, 2018 2:19 pm

Help! I'm in a real pickle with this material. I am trying to use the demonskin material from LiveDB but with my own texture. My problem is: if i scale the texture so the bump and specular maps look good then my diffuse map is too small and if i scale the texture so the diffuse map looks good then the specular and bump maps are too big. i have also tried modifying the bump/specular maps in photoshop (making them larger and basically just tile-ing the pattern) but that doesn't work either. can someone help me with this?
Attachments
modifying the specular/bump maps in photoshop (no good)
modifying the specular/bump maps in photoshop (no good)
diffuse map too small
diffuse map too small
bump/specular maps too big
bump/specular maps too big
agusteli
Licensed Customer
Posts: 6
Joined: Sun Jan 21, 2018 2:19 pm

this is the result i am looking for (this image is made in photoshop not woth octane and cinema 4d)
Attachments
what i am looking for.png
TonyBoy
Licensed Customer
Posts: 238
Joined: Thu Dec 13, 2012 4:47 pm

Have you tried making two materials and blending them?
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zoppo
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Posts: 304
Joined: Wed Dec 09, 2015 10:37 am
Location: München
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Cubic mapping is obviously wrong. Use UVW mapping and scale bump and spec with a UV node from the image texture node.
C4D 2025 | Win10
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