Some issues with image sequences

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

(1) Image sequences are not visible when scrubbing the timeline in Octane Blender. They work fine when rendering the animation, but you can not see them in preview mode.
Stand Alone does allow you to scrub the timeline and preview any image sequences assigned to textures.

Of course, there is the offset value and moving that does show the image sequence in the preview. Unfortunately, that does not help if the material uses multiple animated textures (for instance, a material with bump, normal, roughness, metallic maps that must be animated in unison). The offset slider has no input pin, so it is not currently possible to attach a value node to hook into multiple textures at once and move their offsets together.

(2) Image sequences in Octane Blender exported to ORBX do not show up in Stand Alone. Nor is there a timeline in the exported ORBX. Additionally, it is not possible to manually modify the nodes once in SA since the "Add Files" button is grayed out. One needs to use a complete new image texture node and re-import all files.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hi pegot,

Thanks for your report. I will look into it.

Cheers,
DrawFun
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hi pegot,

It will be fixed in 16.2.6.

Cheers,
DrawFun
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