I am an architect and works with Revit (Autodesk)
for the rendering, I export to FBX model in 3dmax
all my materials are created with Revit and are mentalray (no choice)
I export from 3dmax octane with the plugin, but unfortunately all my mental ray materials does not follow!
Do you have a solution?
thank you.
workflow problem
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
well, the internal max exporter (the one it's used by octane script) is limited to standard materials only, so prior to using the script or doing a manual export, use any of the free material converters for max out there, there is several and they work almost great, as an example this is the one I use http://www.scriptspot.com/3ds-max/scrip ... yconvertor.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Thank you for the answer ...
But I'm probably dummy.
I run the script multiconvert,
I set "from mentalray" to "to standardmaterial"
I clik on "save link"
2 files are created "MatLink" and "prolink"
and here I do not know who to do.
I looked for a reply on the forum scriptspot and on yourtube without succes...
But I'm probably dummy.
I run the script multiconvert,
I set "from mentalray" to "to standardmaterial"
I clik on "save link"
2 files are created "MatLink" and "prolink"

and here I do not know who to do.
I looked for a reply on the forum scriptspot and on yourtube without succes...
Revit user.