What you do with cache? Just send it without it or ignore!thanulee wrote:Every RF version i ve used so far has tones of issues. They replicate it at their support and supposedly they fix those. But apparently not. I dont even use GPU on my sims anymore cause i get corrupted files. I might uplaod the infected scene one day for u to check it but its huge atm due to cache size. cheers
Version 3.08.3 (obsolete stable)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Aiight then here is it without the cache.
It should crash with signal on camera when mblur enabled.
U need to cache and then:
If u put signal on camera null (so i can use mblur) it will crash when preparing scene at 70% whenever u try render a range that is not 0-475.
It will also render other objects that are not visible around frame 120-130.
If u find something useful let me know cheers. I dont attach textures etc not needed i guess.
https://www.dropbox.com/s/tnteyc05btzj4 ... L.c4d?dl=0
It should crash with signal on camera when mblur enabled.
U need to cache and then:
If u put signal on camera null (so i can use mblur) it will crash when preparing scene at 70% whenever u try render a range that is not 0-475.
It will also render other objects that are not visible around frame 120-130.
If u find something useful let me know cheers. I dont attach textures etc not needed i guess.
https://www.dropbox.com/s/tnteyc05btzj4 ... L.c4d?dl=0
Please post a sample scene!RyanSilva wrote:Found new issue: Post Processing wont render(completely). Still visible in the Live Viewer.
R20
3.08.3-R2-test1
It appears to only be applying a very small amount of the Post Processing when rendered in Picture Viewer. Check attached image
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oops...
Here it is...
Here it is...
- Attachments
-
- PostProcessingBug_R20.zip
- (3.17 MiB) Downloaded 289 times
Sometimes an eagle eye does the jobRyanSilva wrote:How have I never ran into that?
Sorry about the fire drill, carry on.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
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Hi there everyone.
Since around 3.08 I noticed that the nodes have gotten more inconsistent in size.
As I do a lot of work for clients that later take my shaders and work with them I am concerned about a clean tidy layout. So I usually spend some time with some of the nodes reshaping them to a uniform size.
This is in order to make bigger node trees look tidy and not that messy.
So I wanted to ask if there is any specific reason why the nodes recently lost their shape.
See image attached. How nodes look when dragging them in (left side) and what I would like to see (right side)
Might be that other people have written about it and it has been answered already. In that case please point me toward this thread / communication.
Since around 3.08 I noticed that the nodes have gotten more inconsistent in size.
As I do a lot of work for clients that later take my shaders and work with them I am concerned about a clean tidy layout. So I usually spend some time with some of the nodes reshaping them to a uniform size.
This is in order to make bigger node trees look tidy and not that messy.
So I wanted to ask if there is any specific reason why the nodes recently lost their shape.
See image attached. How nodes look when dragging them in (left side) and what I would like to see (right side)
Might be that other people have written about it and it has been answered already. In that case please point me toward this thread / communication.
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM