Version 3.08.3 (obsolete stable)

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aoktar
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thanulee wrote:Every RF version i ve used so far has tones of issues. They replicate it at their support and supposedly they fix those. But apparently not. I dont even use GPU on my sims anymore cause i get corrupted files. I might uplaod the infected scene one day for u to check it but its huge atm due to cache size. cheers
What you do with cache? Just send it without it or ignore!
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thanulee
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Aiight then here is it without the cache.
It should crash with signal on camera when mblur enabled.
U need to cache and then:
If u put signal on camera null (so i can use mblur) it will crash when preparing scene at 70% whenever u try render a range that is not 0-475.
It will also render other objects that are not visible around frame 120-130.
If u find something useful let me know cheers. I dont attach textures etc not needed i guess.

https://www.dropbox.com/s/tnteyc05btzj4 ... L.c4d?dl=0
RyanSilva
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Found new issue: Post Processing wont render(completely). Still visible in the Live Viewer.

R20
3.08.3-R2-test1


It appears to only be applying a very small amount of the Post Processing when rendered in Picture Viewer. Check attached image

Thanks
Attachments
Screenshot 2018-09-30 10.33.10.png
RyanSilva
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Same issue in V4.0-RC5
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aoktar
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RyanSilva wrote:Found new issue: Post Processing wont render(completely). Still visible in the Live Viewer.

R20
3.08.3-R2-test1


It appears to only be applying a very small amount of the Post Processing when rendered in Picture Viewer. Check attached image

Thanks
Please post a sample scene!
Octane For Cinema 4D developer / 3d generalist

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RyanSilva
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Oops...

Here it is...
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PostProcessingBug_R20.zip
(3.17 MiB) Downloaded 289 times
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aoktar
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RyanSilva wrote:Oops...

Here it is...
See picture
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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RyanSilva
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How have I never ran into that?

Sorry about the fire drill, carry on. :-)
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aoktar
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RyanSilva wrote:How have I never ran into that?

Sorry about the fire drill, carry on. :-)
Sometimes an eagle eye does the job
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Silverwing
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Hi there everyone.

Since around 3.08 I noticed that the nodes have gotten more inconsistent in size.
As I do a lot of work for clients that later take my shaders and work with them I am concerned about a clean tidy layout. So I usually spend some time with some of the nodes reshaping them to a uniform size.
This is in order to make bigger node trees look tidy and not that messy.

So I wanted to ask if there is any specific reason why the nodes recently lost their shape.
See image attached. How nodes look when dragging them in (left side) and what I would like to see (right side)

Might be that other people have written about it and it has been answered already. In that case please point me toward this thread / communication.
Attachments
Tidy_Nodes_Layout_01.png
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