Carrara Version
Carrara 8.1 Pro (64bit) or later on Windows 7, 8 or 10 64bit
Nvidia Driver Version
Nvidia drivers 387.x or later
Please be aware that the 418.81 driver does not work with Octane, and we recommend that you update to 419.17 which fixes the issue.
Network Rendering
For Network Rendering, you must use the Octane slave release 4.05 Release available here.
If you have a support issue, please provide the following information:
- Operating System (ex. Win 7, 8, 10)
- Amount of RAM
- Graphics Card(s) - model (ex. GTX 580, 3GB)
- Nvidia driver version
- Carrara version
- OctaneRender for Carrara version (ex. 4.05.00.09)
- The most important part of resolving a problem is me being able to re-produce that problem. So please provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
If you find a bug and don't report it then it will not get fixed.
Download Links
Download the current stable version of the plugin from the following link:
Regular License Customers
- OctaneRender for Carrara 4.05.00.09 (64 bit Windows Installer)
- OctaneRender for Carrara 4.05.00.09 (64 bit ZIP Archive)
Demo License
- OctaneRender for Carrara DEMO 4.05.00.09 (64 bit Windows Installer)
Download the previous stable version of the plugin from the following link:
- OctaneRender for Carrara 4.04.00.08 (64 bit Windows Installer)
- OctaneRender for Carrara 4.04.00.08 (64 bit ZIP Archive)
Documentation
- V3 Docs
- V2 Docs (PDF)
Release Notes
Changed in 4.05.00.09
- Compiled with Octane SDK 4.05. See here for more details.
- Compiled with Octane SDK 4.04. See here for more details.
- Added sheen and coating normal and bump maps to Universal material.
- Compiled with Octane SDK 4.02.1. See here for more details.
- Compiled with Octane SDK 4.02. See here for more details.
- Created new DEMO version of the plugin.
- Compiled with Octane SDK 4.01.1. See here for more details.
- Render room rendering now supports selecting the Render Pass to render. You can now select any render pass that has been enabled including the denoised beauty pass. Note that if you change the enabled render passes after you create the octane renderer then you may need to refresh the list. To do that just pick any item. When you reopen the list it should be updated.
- Fixed a problem with Octane Object Layer not setting Light Mask flags to true by default. This will not fix projects that have already been saved with the 4.0 plugin.
- Compiled with Octane SDK 4.00 (Release). See here for more details.
- Quick fix to get animation tab single frame rendering to save the selected render pass.
- Compiled with Octane SDK 4.00 (RC7). See here for more details.
- Added missing Volume Denoiser switch to Imager settings.
- Redesigned Render Passes. Render passes are now listed down the right hand size of the view port. Simply click on the pass you want to see. Also note that the selected pass will be used when rendering animations.
- Known Issue: Render Room rendering using Octane does not currently support Render Pass selection. This means that you cannot use the render room to render a denoised animation. This issue will be resolved in a future release.
- Compiled with Octane SDK 4.00 (RC4). See here for more details.
- Breaking Change. In order to support the new planetary environment I rebuilt the environment configuration to use shaders.
This means that any octane specific environment settings, textures or mediums in your 3.xx scene will not carry over and you will need to reconfigure the environment using the new environment shaders.
Sorry for the inconvenience. - New kernel settings (AI Lights and Light ID masking)
- New Render Passes (Denoiser)
- New Imager Settings (Denoiser)
- New Universal Material
- Newer/Faster/Stronger