16.2 and 16.2.2 has extreme compiling time
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
This version is compiling a single 1 mln triangles object for 20 seconds. Moving it adds another 20 seconds. This version is completely useless.
Last edited by J.C on Thu Sep 06, 2018 1:51 am, edited 1 time in total.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Sure, here it is. Similar compiling time is in 16.2
The same scene exported to ORBX file compiles in Standalone app in less than a second.
The same scene exported to ORBX file compiles in Standalone app in less than a second.
- Attachments
-
- compiling.orbx
- (75.75 MiB) Downloaded 208 times
-
- compiling.blend
- (74.34 MiB) Downloaded 210 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
This happens only with this particular scene. The object was subdivided before and modifier was applied. Other compile in normal time.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C,
It seems that the sphere is applied with level 2 OpenSubDiv, which will lead to an extra triangle generation.
Please check the final render result, it contains around 16 million triangles while the original sphere has only 1 million. Therefore about 15 million triangles are generated on the fly, which is quite time consuming.
Regarding the orbx, it renders only 1 million triangles without generating the opensubdiv triangles. To render with subdivision triangles, you can change the subdivision level from 0 to 2 in the "geometry.abc" setting. Then standalone will take times to compile extra triangles too.
Cheers,
DrawFun
It seems that the sphere is applied with level 2 OpenSubDiv, which will lead to an extra triangle generation.
Please check the final render result, it contains around 16 million triangles while the original sphere has only 1 million. Therefore about 15 million triangles are generated on the fly, which is quite time consuming.
Regarding the orbx, it renders only 1 million triangles without generating the opensubdiv triangles. To render with subdivision triangles, you can change the subdivision level from 0 to 2 in the "geometry.abc" setting. Then standalone will take times to compile extra triangles too.
Cheers,
DrawFun
Thanks DrawFun for pointing this out! This was a false alarm, Sorry for that.
I should have checked the triangles count number in rendered viewport not in Blender viewport. Lesson learned
I should have checked the triangles count number in rendered viewport not in Blender viewport. Lesson learned

CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group