particlesystem material problem

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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simdal
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I have a problem with the particle system and Octane render engine 15.2.6.
the duplicate object is replicated in the particle system (hair or emitter type) in rendering without material ...
I had not happened in previous versions of octane
does it happen to any of you and can you tell me how to solve the problem?
thank you
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
J.C
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Can you provide a sample scene with it?
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simdal
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J.C wrote:Can you provide a sample scene with it?
this is an example:
particlesystem-problem.blend
(523.56 KiB) Downloaded 220 times
create a simple plane and a simple cube (in different layer)
Snipaste_2018-08-19_20-52-13.jpg
if use particlesystem (layer of dupli object off) the material of the cubes is lost…
lost material
lost material

thanks for your help!!! ;)
simdal
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
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grimm
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Hi simdal,

I just tried your scene, although on 16.2. It looks to me that your scene is having issues, when I load the scene I can't see the red cube but it does show up in the outliner. I recreated the scene and I was able to get it to work with shift-d to duplicate the object with the particle system and materials.
particlesystem-ok.blend
(674.46 KiB) Downloaded 202 times
* Ah, I see that it's on another layer. I just tested it with my scene and if I move the cube to another layer, the plugin can no longer see the texture. Looks like a bug to me. If you move the cube back to the same layer it will work again. Checked rendering with F12 too, doesn't work either.
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J.C
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Looks like both objects (emmiter and particle) need to be on the same layer. There was a change in plugin that it does not compile objects that are not visible (outliner eye) and that are not on active layers.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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simdal
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in the previous version I used it was different.
it was very neat to keep groups of objects on a disabled layer and to use them in particle systems on objects in the scene.
I do not like it now that works like this... Patience, I will change the projects and templates on what I'm working on.
Thanks for your help.
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
J.C
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Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

I've reported this as a bug.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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