Version 4.0-RC2-R1 (18.08.2018)

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Moderators: ChrisHekman, aoktar

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thanulee
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Thank u so much! Suggested drivers for this version?
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Kalua
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Working great here! Flawless.
Thank you, Aoktar!
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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aoktar
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Kalua wrote:Working great here! Flawless.
Thank you, Aoktar!
I'm very happy to hear, thanks!
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aoktar
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Cheiser wrote: UPD. Problem in PSU. I unluged my gtx 1070 and no crash on 1080. Looks like i need more power. Aoktar, i'm sorry for my rage. Its not a problem with octane, its my hardware problem
UPD2. Looks like its driver problem. I got a problems before with installation. I cleaned up my drivers using DDU utiliy and installed new drivers. Looks like problem solved. But i'll better keep my fingers crossed. Good job, thanks for fast release and feedback.
Great to hear!
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rifat
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Hi,
I'm using 4.0_RC2_R1 with R19
somehow when I change lut or Exposure or anything in the camera image setting. on the camera tag from the setting's cameraimager it works fine
(no matter if it's during the rendering and after live viewer finished the render)



the live viewer will be forced to update. can we please have it fix? or I'm doing something wrong?

Thank you
franchais
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I think the panning in locked res view is bugged? Can't seem to pan anymore.
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aoktar
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franchais wrote:I think the panning in locked res view is bugged? Can't seem to pan anymore.
Nothing changed on this part, it's fine on me! Please check again!
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aoktar
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rifat wrote:Hi,
I'm using 4.0_RC2_R1 with R19
somehow when I change lut or Exposure or anything in the camera image setting. on the camera tag from the setting's cameraimager it works fine
(no matter if it's during the rendering and after live viewer finished the render)



the live viewer will be forced to update. can we please have it fix? or I'm doing something wrong?

Thank you
I can't see anything wrong! Can you show what you do?
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Studio21
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ahmet, ty for adding fake shadows in the universal material, now only to add it in the universal blend material ;) also the regular universal material is missing that nice coating value slider


thx
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aoktar
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Studio21 wrote:ahmet, ty for adding fake shadows in the universal material, now only to add it in the universal blend material ;) also the regular universal material is missing that nice coating value slider
thx
Thanks I'll check these but I'm making a lot of revisions for preparing R20 build. I hope it will not cause new bugs
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