I'm using H16.5 and Octane 3.08.1.0_Houdini_16.5.439_Win64.
Can't get Motion Blur working at all.
Checked it on in the ROP settings.
Motion Blur works fine for every other object but not fur.
Do I need to feed velocity attribute into the hairgen node?
Any thoughts?
Thank you.
Fur Motion Blur
Moderator: juanjgon
Hi,
Have you tried to render the motion blur computing the velocity attribute with the Trail SOP? Perhaps the problem is that the hair object doesn't have a constant topology among the frames, making the computation of the motion blur from the mesh deformations impossible.
In any case, if you want to share a sample scene with this issue, I can take a look at it.
Thanks,
-Juanjo
Have you tried to render the motion blur computing the velocity attribute with the Trail SOP? Perhaps the problem is that the hair object doesn't have a constant topology among the frames, making the computation of the motion blur from the mesh deformations impossible.
In any case, if you want to share a sample scene with this issue, I can take a look at it.
Thanks,
-Juanjo
You could .zip or .rar the file, or send it to me directly to [email protected]derekhanz wrote:I'm trying to upload the working .hip file but it won't let me.
'The extension hip is not allowed.'
Thanks,
-Juanjo