Ah, yes, sorry. A 2D zoom is not possible in the OpenGL IPR yet. I'll try to add this feature along this Octane 4.xx dev cycle.
Thanks,
-Juanjo
OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Moderator: juanjgon
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
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thx juan.
- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
Any updates on when we can get octane 4 XB4? 
I love the new universal material.
regards
Rohan

I love the new universal material.
regards
Rohan
I've found and fixed this issue for the next plugin build.blobbybarack wrote:Yep no problem with the opengl window.
The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.
Thanks for reporting it!
-Juanjo
- blobbybarack
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Thanks Juan.
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
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2 more more thing i've just saw.
Extra pass are not send to mplay only the beauty is loaded.
Will be great to fix this.
For image size greater than screen resolution image size is cropped by opengl window.
Extra pass are not send to mplay only the beauty is loaded.
Will be great to fix this.
For image size greater than screen resolution image size is cropped by opengl window.
Probably these parameters were not available in the universal shader in the XB3 core build. In the upcoming days, I'll release a new plugin build with the RC1 Octane core that should have all the latest features available in this material.nKo wrote:Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
Thanks,
-Juanjo