OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

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Moderator: juanjgon

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juanjgon
Octane Plugin Developer
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Ah, yes, sorry. A 2D zoom is not possible in the OpenGL IPR yet. I'll try to add this feature along this Octane 4.xx dev cycle.

Thanks,
-Juanjo
blobbybarack
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thx juan.
rohandalvi
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Any updates on when we can get octane 4 XB4? :)

I love the new universal material.

regards
Rohan
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juanjgon
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I'll try to release it later this week or early next week ;)

Thanks,
-Juanjo
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juanjgon
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blobbybarack wrote:Yep no problem with the opengl window.

The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.
I've found and fixed this issue for the next plugin build.

Thanks for reporting it!
-Juanjo
blobbybarack
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Thanks Juan.
blobbybarack
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2 more more thing i've just saw.
Extra pass are not send to mplay only the beauty is loaded.
Will be great to fix this.

For image size greater than screen resolution image size is cropped by opengl window.
nKo
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Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
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juanjgon
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nKo wrote:Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
Probably these parameters were not available in the universal shader in the XB3 core build. In the upcoming days, I'll release a new plugin build with the RC1 Octane core that should have all the latest features available in this material.

Thanks,
-Juanjo
nKo
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good to read that.
Do you think we also will have attributes mapping available in this build ?
cheers
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