Hi SergKlyosov,SergKlyosov wrote:Facing the same issue. I opened an old scene which run on V3 fine and tried to render it with this release.click y wrote:Trying to set some scene in V4, because in V3 its not possible because of the out of core limit.
Its a pretty large scene with about 25 UDIMs and displacements and such
After a while I ran into this error:
Render failure in Viewport Rendering: GPU Failure
this is from the log:
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT
Seems like there still is some out of core limit, or not?
screenshot in attachment, anyone know what this may be?
In V4 I was prompted that system ran out of memory, so I tried to use Out of Core feature and received same GPU failure and octane log errors
Cause of that some of my textures are rendering completely black
thanks, maybe something like issa user using SA.
I will add your post to developers report.
Regards
Paride
 
                                                                
                            

 
						

 it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )
 it is really annoying as I have 3 cameras with different FOV .. but any change made on one change change the same value on the other ones ????? + I just ha a GPU failure due to NOT ENOUGH MEMORY FOR DENOISE while having 4 Gigabyte free memory left? ( max 2018 )