OctaneRender™ 4 RC 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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PolderAnimation
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Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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Thanks guys!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.

1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser

CRASH after a second or two
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
stefano-dear
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Posts: 118
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funk wrote:Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.

1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser

CRASH after a second or two
Same here on Mac... :roll:
mac3d
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Posts: 105
Joined: Sun Jan 15, 2012 10:35 pm

Thank you for the new release!
My Computer:i7 2,6ghz ram 8gb schede video nvidia 9600tso 512mb gtx560ti 1gb mainboard asus p6t se sistema operativo:Ubuntu 14.10 64 bit
mac3d
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Crash with Enable Denoising.
Ubuntu 17.10 64 bit
Attachments
crash.jpg
My Computer:i7 2,6ghz ram 8gb schede video nvidia 9600tso 512mb gtx560ti 1gb mainboard asus p6t se sistema operativo:Ubuntu 14.10 64 bit
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enricocerica
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Joined: Wed Nov 25, 2009 7:32 pm
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Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?

Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
tst1.jpg
tst2.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue
Confirmed here too. Enabling compression seems to be changing the way a texture is UVed. I have an image of some text UVed, and it flips upside down
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi do you have any examples of this or how to do galaxies, stars etc?

" Planetary environment: Improved appearance of star field"



By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Thanks for this, really looking for an example of the Planetary env.. anyway...with this versin how long should it takes to load like 4 Million triangles from the AI Scene? ( before start rendering not the actual loading time of the ORBX itself )

I have approx 14 secs is that ok? Wondering....
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?

Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
tst1.jpg
tst2.jpg
Yes, I broke that on Monday shortly before we released. Sorry about that. It will be fixed in the next build.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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