OctaneRender™ 4 RC 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
Thanks guys!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.
1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser
CRASH after a second or two
1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser
CRASH after a second or two
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- stefano-dear
- Posts: 118
- Joined: Mon Apr 04, 2016 12:06 pm
Same here on Mac...funk wrote:Hey guys, I seem to be getting a crash enabling the denoiser. It's almost the same as the first XB you released where old CPUs with no AVX support were crashing.
1. Start octane
2. Add a rendertarget and select it to start rendering
3. Enable the denoiser
CRASH after a second or two

- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?
Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?
Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Confirmed here too. Enabling compression seems to be changing the way a texture is UVed. I have an image of some text UVed, and it flips upside downenricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hi do you have any examples of this or how to do galaxies, stars etc?
" Planetary environment: Improved appearance of star field"
By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE
" Planetary environment: Improved appearance of star field"
By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE
Thanks for this, really looking for an example of the Planetary env.. anyway...with this versin how long should it takes to load like 4 Million triangles from the AI Scene? ( before start rendering not the actual loading time of the ORBX itself )
I have approx 14 secs is that ok? Wondering....
I have approx 14 secs is that ok? Wondering....
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Yes, I broke that on Monday shortly before we released. Sorry about that. It will be fixed in the next build.enricocerica wrote:Hi and thanks for this release,
Great to be able to compress textures, though I met a very strange issue, see the sample below, the first image is rendered with the original texture, the second one with the compressed texture.
Images are in jpg format, any idea why I got this result, and where do it finds those bricks that replace the stone ?
Edit : Well after examining the image texture, it seems that the image is shift up, the bricks come from the bottom of the image.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra