Hey.
Can anybody give me an advice about how to combine beauty passes in Photoshop correctly? When using "Linear Dodge (Add)" the result comes out way too bright. When using "Screen" as some suggested, the result still looks different from the Combined pass. I used both Diffuse passes, both Refelction passes and the Refraction pass on top of each other.
Here'a are the two tests.
Any help is appreciated.
Cheers,
Andreas
Compositing passes in Photoshop
Have you tried Photoshop extension from the official downloads page?
viewtopic.php?f=24&t=68091
viewtopic.php?f=24&t=68091
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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System – Windows 11
My Behance portfolio, Blender plugin FB support group
This might be useful too
https://inlifethrill.com/octane-cinema- ... er-passes/
https://inlifethrill.com/octane-cinema- ... er-passes/
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- AndreasResch
- Posts: 78
- Joined: Wed Jul 25, 2018 4:53 pm
Hello, JC.
Thanks for the feedback. I tried the extension but it requires a format called OCPRJ that I don't have and don't want to use either. I'm fine with any file format that Blender can export.
As for the tutorials. I've watched them before but it doesn't work like that with Blender. As you can see above, the "Linear Dodge (Add)" belnding mode results in a much too bright image. The tutorials use PSD as export image format which is not an option in Blender, although I don't think that should make a difference. Maybe it's about the way images are exported in Ciname4D compared to Blender.
So - the question remains.
Cheers,
Andreas
Thanks for the feedback. I tried the extension but it requires a format called OCPRJ that I don't have and don't want to use either. I'm fine with any file format that Blender can export.
As for the tutorials. I've watched them before but it doesn't work like that with Blender. As you can see above, the "Linear Dodge (Add)" belnding mode results in a much too bright image. The tutorials use PSD as export image format which is not an option in Blender, although I don't think that should make a difference. Maybe it's about the way images are exported in Ciname4D compared to Blender.
So - the question remains.
Cheers,
Andreas
I will check this out later this week. Maybe multi layer exr 32bit will be better as a file format?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- AndreasResch
- Posts: 78
- Joined: Wed Jul 25, 2018 4:53 pm
Hey, JC.
I've also tried Multilayer EXR without success. But maybe you're more lucky. The best case would be if I could use it with 16-Bit though. 32-Bit is an unnecessary extra step for my workflow.
Cheers,
Andreas
I've also tried Multilayer EXR without success. But maybe you're more lucky. The best case would be if I could use it with 16-Bit though. 32-Bit is an unnecessary extra step for my workflow.
Cheers,
Andreas
- AndreasResch
- Posts: 78
- Joined: Wed Jul 25, 2018 4:53 pm
Hey.
I've experimented for a while now and there are 3 ways to get the compositing done in Photoshop. They all use Linear Dodge (Add) as blending mode.
1) Export straight OpenEXR and correct gamma in Photoshop (32 bit)
If you export the passes as OpenEXR directly from Blender, you need to adjust each layer/pass by a gamma of 0,4545 (1/2.2). This looks something like this ... 2) Export gamma corrected OpenEXR from Blender (32 bit)
If you place a Gamma node set to 2.2 between each of the passes and the Output node, you don't need to compensate for it in Photoshop. That looks something like this ... 3) Export TIFF and work in a linearized color space within Photoshop (16 bit)
If you prefer to wotk in 16 bit you need to convert your imported passes to a linearized color space with a gamma of 1. Of course you have to save it in this color space as well if you want to preserve the layers. I've uploaded the ICC file in case you should need it.
http://www.andreasresch.at/upload/Linear%20sRGB.icc
I will see which one of this methods I will use - probably 2 or 3.
Cheerio,
Andreas
I've experimented for a while now and there are 3 ways to get the compositing done in Photoshop. They all use Linear Dodge (Add) as blending mode.
1) Export straight OpenEXR and correct gamma in Photoshop (32 bit)
If you export the passes as OpenEXR directly from Blender, you need to adjust each layer/pass by a gamma of 0,4545 (1/2.2). This looks something like this ... 2) Export gamma corrected OpenEXR from Blender (32 bit)
If you place a Gamma node set to 2.2 between each of the passes and the Output node, you don't need to compensate for it in Photoshop. That looks something like this ... 3) Export TIFF and work in a linearized color space within Photoshop (16 bit)
If you prefer to wotk in 16 bit you need to convert your imported passes to a linearized color space with a gamma of 1. Of course you have to save it in this color space as well if you want to preserve the layers. I've uploaded the ICC file in case you should need it.
http://www.andreasresch.at/upload/Linear%20sRGB.icc
I will see which one of this methods I will use - probably 2 or 3.
Cheerio,
Andreas
Hi Andreas,
Can you provide your .blend file and photoshop to compare? I can't get the same results when doing passes too.
Can you provide your .blend file and photoshop to compare? I can't get the same results when doing passes too.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- AndreasResch
- Posts: 78
- Joined: Wed Jul 25, 2018 4:53 pm
Hey, JC.
Which workflow do you prefer. The 16-bit one or one of the 32-bit versions?
Cheerio,
Andreas
Which workflow do you prefer. The 16-bit one or one of the 32-bit versions?
Cheerio,
Andreas
Hi Andreas,
I prefer any workflow that works
The closest results I get is method 2 but the indirect reflection pass quite subtle in this mode.
What is your camera imager settings?
I prefer any workflow that works

The closest results I get is method 2 but the indirect reflection pass quite subtle in this mode.
What is your camera imager settings?
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group