Teaser of pre2.3 v5 improvements

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar (Default)
brecht

Here's some quick renders, to give you a preview of what improved in v4 and what we are working on for v5. All are 512x256 at 128 samples. Some are direct lighting, some path tracing, but it doesn't matter much for this comparison.

Specular material in v3 and v4.
old_glass.png
new_glass.png
Bump in v3 and v4, there seems to have been a bug so it's not an entirely fair comparison, but the bump fireflies should be gone.
old_bump.png
new_bump.png
Glossy material in v4 and v5, now with fewer "dark edge" energy loss problems. Note this is with path tracing so there are caustics fireflies.
old_glossy.png
new_glossy.png
Improved emission sampling for surfaces nearby emitters, v4 and v5:
old_emit.png
new_emit.png
New v5 features, rough glass and mix material.
new_rough_glass.png
new_mix.png
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Looks good! will we be moving to cuda3.2 for v5?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

mmm, mix material -> :drooling:
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
Contact:

AFAIK, Cuda 3.2 is still in RC so we don't want to get our development "performances" hit by it's possible instability. For that reason, pre23_5 won't most likely be 3.2 yet but next one will (assuming Nvidia comes out with a final release in the mean time).
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Very promising ! Thanks for this preview !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Very good indeed.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
desarts
Licensed Customer
Posts: 13
Joined: Wed Apr 14, 2010 11:53 am

Its still amazing to see Octane growing mature. 8-)
simmsimaging
Licensed Customer
Posts: 107
Joined: Tue Feb 16, 2010 3:24 am

Looks great! Will the new glass have absorption as well as roughness?

B
http://www.simmsimaging.com
blog.simmsimaging.com
i7 980 24GB Ram GTX580 3GB Vista 64 Ultimate
User avatar (Default)
brecht

simmsimaging wrote:Looks great! Will the new glass have absorption as well as roughness?
In v5 it will only be an extra roughness control on the specular material, absorption is for later.
Post Reply

Return to “Development Build Releases”