Emission material inside a glass material.

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
rooster
Licensed Customer
Posts: 19
Joined: Sun Feb 05, 2017 10:01 pm

Hello all,
Was wondering if anyone knew how these materials were created.
I can't figure out how the glass tube material was made. I tried a specular material but cannot recreate the one in the link and image. it also takes a really long time to render when I lower the Rey epsilon, and I thought I needed that to recreate the glass tube material.
Any ideas?
Thanks in advance!

https://www.instagram.com/p/Bjz75fWgCKy ... _copy_link



Win 10 64| 2*Geforce GTX1080ti | i7-5930K |32GB
Attachments
light flowing along  a trail.JPG
Win 10 64| 2*Geforce GTX1080ti | i9-9900K 3.60GHz |64GB
jerzer
Licensed Customer
Posts: 21
Joined: Sun Aug 07, 2016 8:47 pm

Maybe this can help

Windows 10 - i7 6850k @ 4.2GHz - Asus X99-E WS - 64gb DDR4 - 2x 1080 GTX + Titan GTX
rooster
Licensed Customer
Posts: 19
Joined: Sun Feb 05, 2017 10:01 pm

Hey Jerzer!

Many thanks for the tutorial link.

I think this will get me closer to what I'm trying to achieve.

Thanks again.
Win 10 64| 2*Geforce GTX1080ti | i9-9900K 3.60GHz |64GB
rooster
Licensed Customer
Posts: 19
Joined: Sun Feb 05, 2017 10:01 pm

Hey Jerzer,
I tried out the vertex map tut, it was very informative. Do you know the trick to have the geometry have a glass material with the glowing light material combined?

Thanks again!
Attachments
Vertex.JPG
Win 10 64| 2*Geforce GTX1080ti | i9-9900K 3.60GHz |64GB
rooster
Licensed Customer
Posts: 19
Joined: Sun Feb 05, 2017 10:01 pm

If anyone else on this forum has any ideas please do share.
Thank you in advance!
Win 10 64| 2*Geforce GTX1080ti | i9-9900K 3.60GHz |64GB
User avatar
bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
here is a possible solution with X-Particles:
F81D02AC-4778-4FD9-96A1-142172BB410E.jpeg
I have used a Glossy with Falloff in Opacity, instead of a Specular material for the transparent tubes.
ciao Beppe
rooster
Licensed Customer
Posts: 19
Joined: Sun Feb 05, 2017 10:01 pm

Thanks bepeg4d!
What I'm trying to achieve is the blurred glow light source effect in the first attachment.
I can kinda achieve it when I increase the roughness of the secular/glass material, but then the reflection in the glass goes away. You can see this in the second attachment.

Octane forum, any ideas on how to obtain this effect?

C4D file here:
https://www.dropbox.com/s/aofrwknujsygp ... 9.c4d?dl=0

Many thanks in advance!
rooster
Attachments
Blurred glow.JPG
Flow Field_1.JPG
Win 10 64| 2*Geforce GTX1080ti | i9-9900K 3.60GHz |64GB
User avatar
bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
here is my attempt with Specular material with Scattering Medium node, I hope it could be useful:
xpSplineEmitterGlass_0003.c4d.zip
(368.25 KiB) Downloaded 259 times
Screen Shot 2018-08-13 at 17.35.23.png
ciao Beppe
dearthman
Licensed Customer
Posts: 12
Joined: Fri Nov 18, 2016 6:42 pm

Why try to do all that in one material/object? You could either use particles or clones or even a trimmed sweep object inside the glass tubes to generate the emission. Another option would be to use the vertex map to drive a mix material that combines the glass material with a simple emissive one.
Post Reply

Return to “General Discussion”