Hi,
i have loaded a single .jpg file in octane.
When i click the edit setting button, octane list this:
Source file format: 24 bit RGB
Loaded as: 32 bit RGB
Why?
I don't need alpha channel, i loose 25% of graphic memory!
Why octane load alpha channel in jpg file?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
That's how Octane works. The source file format doesn't matter since all textures are converted and stored uncompressed in VRAM.
So if you want to use less Vram you need to resize textures or change RGB images to Grey scale images where you can.
So if you want to use less Vram you need to resize textures or change RGB images to Grey scale images where you can.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
