Triplanar mapping is fantastic. However, the majority of the time what I'm really after is simply a triplanar material.
Setting up triplanar mapping for every texture in a material(diffuse, roughness, specular, normal, etc.) is time consuming. Also, 90% of the time, I'm plugging the same maps into every slot(top, botton, left, right, front, back) anyway.
A triplanar material would be great, and I think it would be more efficient and practical for most use cases.
Triplanar material
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- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Just create a group with the triplanar node inside it that makes it easy, see attachment for the basic setup. Then you can just copy it around.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- senorpablo

- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
Thanks. I don't use standalone, or a node based material editor for a number of reasons. Regardless, that only(kind of) addresses one of the many shortfalls.
Which plugin are you using? In the C4D plugin, at least, there's a checkbox at the top of the Triplanar node labeled, "single texture." This will pipe a single texture into all six axes.
Not using the node editor in Octane is kind of like not using the bed of your pickup truck. Sure, you can still get around town, go to work, etc., but you're missing out on a big part of the utility of having a truck in the first place.
Not using the node editor in Octane is kind of like not using the bed of your pickup truck. Sure, you can still get around town, go to work, etc., but you're missing out on a big part of the utility of having a truck in the first place.
Animation Technical Director - Washington DC
- senorpablo

- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
I'm using the Max plugin, and there is no checkbox. Regardless, that particular issue is fairly minor, as I've said. Though, it does highlight a kind of odd inconsistency in Octane development whereby different plugins have different features. Having a checkbox in C4D indicates to me that someone realized the implementation was somewhat inelegant and took a step to improve it.frankmci wrote:Which plugin are you using? In the C4D plugin, at least, there's a checkbox at the top of the Triplanar node labeled, "single texture." This will pipe a single texture into all six axes.
Not using the node editor in Octane is kind of like not using the bed of your pickup truck. Sure, you can still get around town, go to work, etc., but you're missing out on a big part of the utility of having a truck in the first place.
Max has had a node based material editor for 8 years, I just prefer not to use it for a number of reasons which I won't go into.
I do appreciate all the suggestions but I would prefer if people addressed the original topic at large. Would, or would not, a triplanar material be a nice addition to Octane? Personally, if it was available, it would be much more elegant and useful for my day to day work than triplanar maps. Though, I'm not suggesting it's an either/or proposition.
- PolderAnimation

- Posts: 380
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
There is a separate page for features request where people also can comment on and vote up and down.
Maybe that is a better place to put this?
https://render.otoy.com/requests/
Cheers,
Maybe that is a better place to put this?
https://render.otoy.com/requests/
Cheers,
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
- senorpablo

- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
I'm more interested in having a discussion really. Would a triplanar material be useful? Requests doesn't support that. Thanks.PolderAnimation wrote:There is a separate page for features request where people also can comment on and vote up and down.
Maybe that is a better place to put this?
https://render.otoy.com/requests/
Cheers,
From the forum index:
"General Discussion
Generic forum to discuss Octane Render, post ideas and suggest improvements."
I guess I know where to come to find people eager to speculate on how I'm misusing software/services. LOL
- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Just offer money to the 3DS Max plugin dev to get it in there. Free market.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture