I try to use megascan materials.
But I cant figure out how to use the Opacity_map as Alpha correctly.
When I switch to black color mode, the horizontal tiling dissapears as well as the vertical.
Any solution somebody?
Kind regards!
Alpha_tiling - ImageTexture
Moderators: ChrisHekman, aoktar
black color means that anything outside of your *scaled* texture will be black (opaque), which is what you're seeing.
Try Wrap Around instead.
Try Wrap Around instead.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
- Chillkroete
- Posts: 34
- Joined: Thu Apr 14, 2016 9:19 pm
you need to mask that with something else that has white only in the center.
There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.
let me know if you need the file
There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.
let me know if you need the file
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
- Chillkroete
- Posts: 34
- Joined: Thu Apr 14, 2016 9:19 pm
this approach works, also it´s not perfect :/niestudio wrote:you need to mask that with something else that has white only in the center.
There may be other ways, but the first that came to mind…if you multiply it with a transformed checker texture, you should be able to accomplish it.
let me know if you need the file