Hey Paul - do you have an ETA on your radar or are we way to early for this?
-G
Sooooo, Octane 4 MODO plugin?
Moderator: face_off
Quite early - yes 
I will do a build once I get the API from OTOY.
Paul

I will do a build once I get the API from OTOY.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- rcallicotte
- Posts: 84
- Joined: Wed Jun 02, 2010 1:57 pm
Thanks for answering so quickly! Your quick response helps me to think I should pay closer attention to the Modo plugin.
Hopefully not - we tried to keep the API as close to 3.08 as we could to help make the plugin update process go faster.dtxtreme wrote:I hope it will not be to far awayface_off wrote:Quite early - yes
I will do a build once I get the API from OTOY.
Paul
But I imagine the new Octane 4 API will require major changes to the plugin!?
/Fredrik
- teknofreek
- Posts: 92
- Joined: Mon Apr 12, 2010 12:27 am
Any news on an Octane 4 plugin for Modo?.
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Nvidia drivers 388.59
It is probably a couple of weeks away.Any news on an Octane 4 plugin for Modo?.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- teknofreek
- Posts: 92
- Joined: Mon Apr 12, 2010 12:27 am
Thanks Paul, I'll look forward to it..
Don't what others are thinking, but for me and the scenes I do with Modo, the AI denoiser has been a MASSIVE improvement in getting a cleaner scene faster.
There's been a few scenes that I have 6 or so lights (Modo) IES, point and area lights. 3.0.8 has not been able to resolve the scene even at 8K samples and maybe 20 minutes.
The denoised scene is reasonably clear in 6 minutes. There is still a bit of what I call "Light aberration", a bit like what you get with Modo and Irradiance caching, but certainly way better than without the denoise.
Cheers!
Don't what others are thinking, but for me and the scenes I do with Modo, the AI denoiser has been a MASSIVE improvement in getting a cleaner scene faster.
There's been a few scenes that I have 6 or so lights (Modo) IES, point and area lights. 3.0.8 has not been able to resolve the scene even at 8K samples and maybe 20 minutes.
The denoised scene is reasonably clear in 6 minutes. There is still a bit of what I call "Light aberration", a bit like what you get with Modo and Irradiance caching, but certainly way better than without the denoise.
Cheers!
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Nvidia drivers 388.59
Can't wait to see Octane 4 for Modo!!
Now that a new API is mentioned... Can we expect more integration with Modo's native textures anytime soon? Has The Foundry gave more access to these procedural noises?
Now that a new API is mentioned... Can we expect more integration with Modo's native textures anytime soon? Has The Foundry gave more access to these procedural noises?
Windows 10 - i7 6850k @ 4.2GHz - Asus X99-E WS - 64gb DDR4 - 2x 1080 GTX + Titan GTX