Convert Octane Scatter objects to C4D instances?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Jukyan
Licensed Customer
Posts: 28
Joined: Thu Nov 03, 2016 3:18 pm

I don't get how pressing "C" is doing anything.
I'm also in need of converting a scattered distribution to mesh : /
TonyBoy
Licensed Customer
Posts: 238
Joined: Thu Dec 13, 2012 4:47 pm

Did you switch to "Display Type=Object" first? I ask because I'm not sure how to go about it.
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

I just tried this and it looks like it doesn't work anymore. Hm... I'm on 3.07 R2 btw. :?

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
sigurdhoeyen
Licensed Customer
Posts: 27
Joined: Tue Jun 30, 2015 2:46 pm
Location: Copenhagen/Denmark
Contact:

Hi there,

I just tried Ahmet's display as object hit c trick but it doesn't work for me... doesn't matter how hard I hit C :) is this a version thing I'm still on 3.07 or am I missing something.

Thanks
OCTANE 3.07.R2 / 4.0
WINDOWS 10
C4D R18
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Hi

I just wanted to let everyone know that this has been fixed in the "3.08.1 version" of the plugin. Hitting C now works as expected, there was nothing wrong with your keyboards. ;)

Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
hqhempen
Licensed Customer
Posts: 24
Joined: Fri Mar 11, 2016 10:52 pm

Perhaps in versions prior to R19 that C trick worked, but R19 has been acting very goofy for me vs. previous versions.

The editable trick does work but it doesn't respect all the random / plain effectors applied to an Octane Scatter object. All my geometry scales down and mismatches unfortunately. Any way to keep an editable Scatter object to respect C4D effectors?
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Yes it looks like it's broken again. (I'm on 4.01.1 and R19) :(

One method that worked for me recently is this:

- Switch 'Display type' to Object
- Create a Connect object and uncheck 'Weld'
- Drag the Scatter inside Connect
- Select Connect and hit C

Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
decade
Licensed Customer
Posts: 34
Joined: Fri Dec 02, 2011 2:38 am

milanm wrote:Yes it looks like it's broken again. (I'm on 4.01.1 and R19) :(

One method that worked for me recently is this:

- Switch 'Display type' to Object
- Create a Connect object and uncheck 'Weld'
- Drag the Scatter inside Connect
- Select Connect and hit C

Cheers
Milan
Great tip Milan !
I needed to do this today for the 1st time & found your solution.
I always forget how useful the 'Connect' object is for these kind of workarounds.
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