Trying to use particle flow to create some simple smoke. Max relies on the particle age map in a materials opacity to fade particles over time.
The particle age map doesn't seem to be compatible with Octane. I tried the baking texture and didn't have any luck.
Is there any workaround to get this working? I can't imagine how else to do any kind of fading particle without this kind of functionality.
Particle age map doesn't work?
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
That doesn't work. I've tried baking texture too.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi paulforgy,
could you share (in Pm if you want) a scene with your issue please?
Regards
Paride
could you share (in Pm if you want) a scene with your issue please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
PM sent.paride4331 wrote:Hi paulforgy,
could you share (in Pm if you want) a scene with your issue please?
Regards
Paride
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
Any news on particle age map?
Now that there is vertex color support, this seems like it might be closer to being possible.
Now that there is vertex color support, this seems like it might be closer to being possible.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi senorpablo,
developers are working on it.
Regards
Paride
developers are working on it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid