Particle age map doesn't work?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

Trying to use particle flow to create some simple smoke. Max relies on the particle age map in a materials opacity to fade particles over time.

The particle age map doesn't seem to be compatible with Octane. I tried the baking texture and didn't have any luck.

Is there any workaround to get this working? I can't imagine how else to do any kind of fading particle without this kind of functionality.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi paulforgy,
have you tried that?
Regards
Paride
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senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

That doesn't work. I've tried baking texture too.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi paulforgy,
could you share (in Pm if you want) a scene with your issue please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

paride4331 wrote:Hi paulforgy,
could you share (in Pm if you want) a scene with your issue please?
Regards
Paride
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pixelcan
Licensed Customer
Posts: 5
Joined: Thu Jun 02, 2016 1:11 pm

Was this ever solved?

I'm having exactly the same problem.
Need to fade particles over time(age).
Any ideas?
senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

Any news on particle age map?

Now that there is vertex color support, this seems like it might be closer to being possible.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi senorpablo,
developers are working on it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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