Hi Omar,
not only emission is missing, have a look at v4.00 XB2.1SDK release notes discussion:
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Note that we are still in alpha/experimental build phase.
Happy Rendering,
ciao Beppe
Version 4 - XB2.1 (Test2)
Moderators: aoktar, ChrisHekman
- stefano-dear
- Posts: 117
- Joined: Mon Apr 04, 2016 12:06 pm
Hi,
Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled
Thank you very much!
Stefano
Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled

Thank you very much!
Stefano
Thanks! Much appreciated!stefano-dear wrote:Hi,
Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled![]()
Thank you very much!
Stefano
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- nicolectro
- Posts: 28
- Joined: Sat May 21, 2016 7:24 pm
Hi Aoktar, unfortunately, it crashes C4D immediately as soon as I move my camera. I join the bugreports if it can help.
Nico
Nico
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- _BugReport.zip
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- Weirdpictures
- Posts: 45
- Joined: Sat Aug 17, 2013 7:44 am
Hi Aoktar,
great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.
If we reset our camera imager tab to default the passes are of course matching.
Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?
thanks for all the hard work
Martin
great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.
If we reset our camera imager tab to default the passes are of course matching.
Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?
thanks for all the hard work
Martin
Hi Weirdpictures,Weirdpictures wrote:Hi Aoktar,
great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.
If we reset our camera imager tab to default the passes are of course matching.
Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?
thanks for all the hard work
Martin
you are not alone, same question here.
- mikeadamwood
- Posts: 164
- Joined: Sat Sep 17, 2016 11:51 am
Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA
Start a render in Live Viewer and check again pls.mikeadamwood wrote:Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Weirdpictures and y81r,
here it seems to work as expected: Did you set the Render Buffer type to Float(tonemapped) in the main tab of Render Settings, and the Tonemap type to Tonemapped in the Render Passes tab?
ciao Beppe
here it seems to work as expected: Did you set the Render Buffer type to Float(tonemapped) in the main tab of Render Settings, and the Tonemap type to Tonemapped in the Render Passes tab?
ciao Beppe