Roeland posted a proper metallic workflow material that has 'diffuse' sections that are glossy with a 1.4 IOR so that roughness maps affect those areas of the spec map.
Is there a plan to implement this in the plugin soon?
I've attached the .orbx from Roeland.
Adding proper metallic workflow material
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- fatrobotsneedlove
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- Joined: Sun Sep 21, 2014 7:06 am
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- PBR Metallic %2B Glossy.orbx
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4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Does this manual help?
http://www.aoktar.com/octane/index.html
http://www.aoktar.com/octane/index.html
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Nope.
The roughness values should affect the diffuse areas as if they were a glossy material with an IOR of 1.4. That's what the material that I attached in the previous post does. It was made by a core Octane dev. No mix materials. All in the metallic.
PS the new manual is fantastic, great work!
The roughness values should affect the diffuse areas as if they were a glossy material with an IOR of 1.4. That's what the material that I attached in the previous post does. It was made by a core Octane dev. No mix materials. All in the metallic.
PS the new manual is fantastic, great work!
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
So it should look like this.
My understanding was this is supposed to end up as the default, out of the box behavior of the metallic material. No mix material workarounds as in the attached graph or the substance bridge.
Having to use a mix material for every object in a scene textured with a basic PBR workflow really slows things down. Every other engine can do it with a standard material.
My understanding was this is supposed to end up as the default, out of the box behavior of the metallic material. No mix material workarounds as in the attached graph or the substance bridge.
Having to use a mix material for every object in a scene textured with a basic PBR workflow really slows things down. Every other engine can do it with a standard material.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
This it is a mix material, if you open in standalone, just double click it and you'll see the mix.fatrobotsneedlove wrote:No mix materials. All in the metallic
You can also add it to your local DB and then load it into C4D
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
Hi,
the direct PBR support in one material is going to be developed in v4,:
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Happy GPU Rendering,
ciao Beppe
the direct PBR support in one material is going to be developed in v4,:
- Added Universal Material node. Please note that this node is likely to change in the next few releases.
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Happy GPU Rendering,
ciao Beppe
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
I know that, the substance bridge works the same way. They made it as an example for feedback of how the metallic material should function. Sorry I think I worded it poorly.niestudio wrote:This it is a mix material, if you open in standalone, just double click it and you'll see the mix.fatrobotsneedlove wrote:No mix materials. All in the metallic
You can also add it to your local DB and then load it into C4D
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Looks like this is solved with the Universal Material.bepeg4d wrote:Hi,
the direct PBR support in one material is going to be developed in v4,:have a look at v4.00 XB2.1 release notes discussion:
- Added Universal Material node. Please note that this node is likely to change in the next few releases.
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Happy GPU Rendering,
ciao Beppe
Awesome!
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.