Version 4 - XB2.1 (Test release)

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leonthegod
Licensed Customer
Posts: 13
Joined: Sun Sep 17, 2017 9:54 pm

When will the 2 gpu limit be removed from the subscription plugin?
y81r
Licensed Customer
Posts: 64
Joined: Sat May 06, 2017 10:23 pm

moebius wrote:strange thing happens during animation. PArt of the Model gets torn apart

here the scenefile
https://www.dropbox.com/s/x6zbshqv8jp9m ... t.c4d?dl=0
Hi moebius,
very strange behavior!
but I fixt it by puting a Octane Tag on the animated null with Force Updates Enabled, I renderd 25 Test Frames and it looked fine.

cheers
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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leonthegod wrote:When will the 2 gpu limit be removed from the subscription plugin?
Once V4 replaced V3 as the latest stable release.
artdude12
Licensed Customer
Posts: 85
Joined: Mon Feb 11, 2013 5:16 pm
Location: Chicago

y81r,
Nice tip! That does work. Even tho this is not my project, I'm sure something like this will come up sometime.
Thanks again.
i7 4930K_Asus_RampageIV-Extreme_64GB_3-Titan_NVIDIA-337.88_Win7-64
aparksproject
Licensed Customer
Posts: 6
Joined: Sat May 20, 2017 10:52 am

moebius wrote:strange thing happens during animation. PArt of the Model gets torn apart

here the scenefile
https://www.dropbox.com/s/x6zbshqv8jp9m ... t.c4d?dl=0
Hi moebius,
i tested the denoiser in animation and my geometry was also torn apart. The solution was to give the animated objects the octane tag with "force updates" set to enabled in the main tab. Maybe try that :)
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