Physically based parametrs
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Why the material editor have no typical parameters for the physical correct renderings, such as NK, K, Abbe, IOR, Reflectance? Why it is impossible to specify the brightness of the light source in watts, lux ... And why can not specify a color in the wavelength?
cuda
Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.
blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.
Radiance
We just haven't added nodes for using n/k data etc, these are being implemented.
blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi,
I'm looking for a program in the web for to make by a texture all the other parameters like normal, displacement and specular for a better render. In the future I will able to put these parameters in Octane?
Thanks
p.s. IOR parameters are very important for my photorealistic renders and I don't see the time to use Rhino with beta3 and fixed bugs
I'm looking for a program in the web for to make by a texture all the other parameters like normal, displacement and specular for a better render. In the future I will able to put these parameters in Octane?
Thanks

p.s. IOR parameters are very important for my photorealistic renders and I don't see the time to use Rhino with beta3 and fixed bugs
Octane already supports texturing of normals maps and specular maps.Garcia wrote:Hi,
I'm looking for a program in the web for to make by a texture all the other parameters like normal, displacement and specular for a better render. In the future I will able to put these parameters in Octane?
Thanks![]()
p.s. IOR parameters are very important for my photorealistic renders and I don't see the time to use Rhino with beta3 and fixed bugs
We're adding an IOR specular node in 2.3. it's just a different way of working...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Ok, and other question. Arion render dont calculate caustic. Can Octane do this?radiance wrote:Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.
blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.
Radiance
cuda
Yes, octane uses unbiased path tracing, so it does calculate caustics.buda wrote:Ok, and other question. Arion render dont calculate caustic. Can Octane do this?radiance wrote:Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.
blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.
Radiance
However since it does'nt have MLT yet, it's not always very efficient at rendering them yet,
especially if they are complex.
MLT will be introduced in the next update after the one coming in a few days, beta 2.3
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi Radiance!radiance wrote:Octane already supports texturing of normals maps
You said Octane does support normal maps, but it's very strange - I use version 2.2b and normal displacement doesn't work - without playing on words, is this "normal" ?
Thanks !

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Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0