Physically based parametrs

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
buda
Posts: 63
Joined: Thu Mar 25, 2010 12:28 pm
Location: Ukraine

Why the material editor have no typical parameters for the physical correct renderings, such as NK, K, Abbe, IOR, Reflectance? Why it is impossible to specify the brightness of the light source in watts, lux ... And why can not specify a color in the wavelength?
cuda
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

because octane is young and we haven't yet added them.

you can specify spectra with the 'gaussianspectrum' node.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
buda
Posts: 63
Joined: Thu Mar 25, 2010 12:28 pm
Location: Ukraine

so you render now is not physically correct?
cuda
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.

blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Garcia
Licensed Customer
Posts: 46
Joined: Wed Jan 20, 2010 9:14 am

Hi,

I'm looking for a program in the web for to make by a texture all the other parameters like normal, displacement and specular for a better render. In the future I will able to put these parameters in Octane?

Thanks :D


p.s. IOR parameters are very important for my photorealistic renders and I don't see the time to use Rhino with beta3 and fixed bugs
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Garcia wrote:Hi,

I'm looking for a program in the web for to make by a texture all the other parameters like normal, displacement and specular for a better render. In the future I will able to put these parameters in Octane?

Thanks :D


p.s. IOR parameters are very important for my photorealistic renders and I don't see the time to use Rhino with beta3 and fixed bugs
Octane already supports texturing of normals maps and specular maps.
We're adding an IOR specular node in 2.3. it's just a different way of working...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Garcia
Licensed Customer
Posts: 46
Joined: Wed Jan 20, 2010 9:14 am

Thanks for the reply! ;)
buda
Posts: 63
Joined: Thu Mar 25, 2010 12:28 pm
Location: Ukraine

radiance wrote:Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.

blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.

Radiance
Ok, and other question. Arion render dont calculate caustic. Can Octane do this?
cuda
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

buda wrote:
radiance wrote:Yes it is, it's a spectral renderer, just like maxwell, fry, indigo etc, and you can use gaussian spectra or spectrum data.
We just haven't added nodes for using n/k data etc, these are being implemented.

blackbody spectra exist, but no node to use them is in the UI yet,
these features are all planned for beta3.

Radiance
Ok, and other question. Arion render dont calculate caustic. Can Octane do this?
Yes, octane uses unbiased path tracing, so it does calculate caustics.
However since it does'nt have MLT yet, it's not always very efficient at rendering them yet,
especially if they are complex.

MLT will be introduced in the next update after the one coming in a few days, beta 2.3

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

radiance wrote:Octane already supports texturing of normals maps
Hi Radiance!

You said Octane does support normal maps, but it's very strange - I use version 2.2b and normal displacement doesn't work - without playing on words, is this "normal" ?

Thanks !
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Post Reply

Return to “Demo Version Questions & Discussion”