Substance Painter + Octane + C4D Live Link

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

ymmanuel
Licensed Customer
Posts: 10
Joined: Thu Feb 16, 2017 4:43 am

As someone suggested me this is a better place to share this here it goes, thanks Beppe

Hi guys, I've been developing a live link between Substance Painter and multiple apps (modo, c4d, Houdini, maya, 3ds max, blender) and multiple renderers (vray, corona, Arnold, redshift,cycles... etc) but one of the most relevant was missing! Octane, finally after help and support from Otoy, I finally was able to implement it, and I started with the cinema 4d version, since is the one I received more requests...

anyway, long story short, here is a sneak peek, hopefully soon, i'll be able to integrate it in the other apps,

i'll share it here once is available

User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Awesomeness! Can not wait for Standalone link! ;)
augdalmo
Licensed Customer
Posts: 115
Joined: Mon Feb 17, 2014 6:30 pm

fantastik!!!
mikeadamwood
Licensed Customer
Posts: 165
Joined: Sat Sep 17, 2016 11:51 am

This is awesome!

Does it work with UDIMS and multiple texture sets automatically? This is super tedious if you have a model with quite a lot of texture sets having to create and reapply materials...If so I'll be chucking my money at this!
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA
ymmanuel
Licensed Customer
Posts: 10
Joined: Thu Feb 16, 2017 4:43 am

https://gum.co/fTRFN

The plugin is live!

Currently it doesn't work with UDIMs in c4d, haven't found a stable way of implementing them, if you know about it let me know, since im not that familiar with c4d yet, it works with UDIM's in all other softwares... but octane is not yet available
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I can't wait to try this! Serious game changer if everything works as advertised!

Raise the price IMO

Thanks a lot

"...but octane is not yet available..."

Are you talking about this doesn't work for c4d octane? Or udims specifically?
Win 10, Threadripper Pro, Dual 3090s
ymmanuel
Licensed Customer
Posts: 10
Joined: Thu Feb 16, 2017 4:43 am

I mean that it works with octane and c4d but no udims
User avatar
omardex
Licensed Customer
Posts: 75
Joined: Wed Oct 21, 2015 4:45 pm
Location: Venezuela
Contact:

Greetings, awesome plugin, totally a game changer in the octane/substance workflow

Have you tried the new Universal mode in the octane material¿? it could simplify greatly the texture assignments using the live link.

It lacks a emmisive channel thou but that is easy to add manually.

Thanks again for this awesome link between apps.

Best Regards.

Omar.
Omar Tavera
Awesome Generalist

omardex.artstation.com

Octane render for c4d but moving more toward standalone with one 980ti
ymmanuel
Licensed Customer
Posts: 10
Joined: Thu Feb 16, 2017 4:43 am

how you would add the emissive usually? @omardex
User avatar
omardex
Licensed Customer
Posts: 75
Joined: Wed Oct 21, 2015 4:45 pm
Location: Venezuela
Contact:

I have two ways and one with the universal material that I'm not sure yet

Use the link, then put it in the material 01 of a mix material, in the material 02 a diffuse octane one with all the maps plugged in and the emmisive desaturated and color corrected as a mask. also move the displacement to the mix material. (very convoluted)

or in the blend add a new material and do the same, emmisive, desaturated/color corrected as a mask with all the maps plugged and in diffuse mode. the displacement works better with this

remember to change the brdf to ggx to be more or less similar on how metallic PBR works

using the universal material as advertised is suposedly a 1:1 with the metallic maps but the results differ a lot.

The mos accurate one for me is the one only using the blend material generated by the link and adding the emmisive channel manually

Is better an image to show please check the attachments.
Here is a shot of the painter Viewport
Here is a shot of the painter Viewport
Here is using the blend that the link generates in a mix material
Here is using the blend that the link generates in a mix material
Here is creating a new material inside the blend and putting the emmisive data there.
Here is creating a new material inside the blend and putting the emmisive data there.
This one is using the metallic mode in the octane material and adding a mix for the emmision
This one is using the metallic mode in the octane material and adding a mix for the emmision
Thanks.
Omar Tavera
Awesome Generalist

omardex.artstation.com

Octane render for c4d but moving more toward standalone with one 980ti
Post Reply

Return to “Maxon Cinema 4D”