I need to export some sphere particles from an emitter in Maya as an ABC file into the standalone.
I can change their radius in maya ... they look grea... t but when I export the abc the standalone sees them as huge.
Any ideas?
Thanks
Peter
Sphere Particles from Standalone to Maya
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- p3taoctane
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Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
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Many thanks that did it.
The only drawback in that is you would not be able to import two abc files with different radius particles because upon loading would it not read the default setting.
The only way around it that I can think of would be to instance geometry to the emitter.
Any other ideas?
Thanks
Peter
The only drawback in that is you would not be able to import two abc files with different radius particles because upon loading would it not read the default setting.
The only way around it that I can think of would be to instance geometry to the emitter.
Any other ideas?
Thanks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
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Thanks mate this is a huge help
Peter
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- ricoholmes
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Out of curiosity p3taoctane - how are you exporting sphere particles to ABC ?
When we use instancer it's not recognised by ABC export, so our only option seems to be the sigilarium or MASH instancer>Mesh thing which is problematic in itself.
I'm obviously doing something wrong here (cone hat in the corner time for me..)
When we use instancer it's not recognised by ABC export, so our only option seems to be the sigilarium or MASH instancer>Mesh thing which is problematic in itself.
I'm obviously doing something wrong here (cone hat in the corner time for me..)
- ricoholmes
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Oh that's interesting. thank you for the reply Calus
I'm pretty new to Octane as we're just assessing the viability of switching from 6 Years of VRay. So far it's a no-brainer. Particles have been the only issue so far.
I couldn't get either Particles or Instancer to render in Octane - only meshed particles.
I'm pretty new to Octane as we're just assessing the viability of switching from 6 Years of VRay. So far it's a no-brainer. Particles have been the only issue so far.
I couldn't get either Particles or Instancer to render in Octane - only meshed particles.
Well Octane sphere primitives are still not supported by the plugin (to render particles), but you can workaround that by exporting particles as Maya alembic cache and import the abc in an ORBX proxy node.ricoholmes wrote: Particles have been the only issue so far.
I couldn't get either Particles or Instancer to render in Octane - only meshed particles.
About instancer what is your issue ? particle instancer and Mash instancer are well supported in the plugin ....
Pascal ANDRE
- ricoholmes
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Again, superb advice.. Thank you ! The NParticle>Alembic<OrbX is an interesting workaround
mesh to re-instance it never rendered instancers again. No matter how simple the scene I tried.
/RH
Not, it seems, in 3.08.1 - 12.46-RC2 I'm afraid. They seem very fickle. I got them to render ONCE (after a number of scenes and attempts), and then as soon as I replaced the originalAbout instancer what is your issue ? particle instancer and Mash instancer are well supported in the plugin ....
mesh to re-instance it never rendered instancers again. No matter how simple the scene I tried.
/RH