light sphere material transfer

Poser (Integrated Plugin developed by Paul Kinnane)

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gsfcreator
Licensed Customer
Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

I have an object that acts as a magical ball/sphere. it got all kinds of textures/materials. generally, it's a sphere with a special textures. Octane doesn't import it correctly.

here it is in firefly:
sphere in firefly.png
this is how octane imports:
sphere in OR asis.png
after some tweaks (color change/opacity) that's what I could get. it won't show the "magical" texture:
sphere in OR.png
poser material nodes:
sphere material nodes.png
I'm trying to figure out why this is happening with some materials, while others (most of them, actually) transfer without any problem.

thanks for your help.
Core I7-8700K, 32RAM, GTX1080Ti, win10
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face_off
Octane Plugin Developer
Posts: 15699
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I think you might need a Diffuse material with an Emission.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
gsfcreator
Licensed Customer
Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

face_off wrote:I think you might need a Diffuse material with an Emission.

Paul
the thing is, I can't animate the lights (Emitters) in octane (or can i?). when I want to do a simple thing, such as creating a flickering light sphere, I keyframe the sphere/the light attached to it in poser. is there any way do achieve this in octane?
also, how do I control the fall-off of the light?
Core I7-8700K, 32RAM, GTX1080Ti, win10
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face_off
Octane Plugin Developer
Posts: 15699
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You should be able to use dial-linking to do this. Connect the emitter power to a dial and keyframe that dial.

https://docs.otoy.com/PoserH/PoserPlugi ... inking.htm

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
gsfcreator
Licensed Customer
Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

face_off wrote:You should be able to use dial-linking to do this. Connect the emitter power to a dial and keyframe that dial.

https://docs.otoy.com/PoserH/PoserPlugi ... inking.htm

Paul

thanks, Paul! so much to learn.
Core I7-8700K, 32RAM, GTX1080Ti, win10
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