Hi guys, im pulling my hair now as octane is crapping out on me. I attached this file, a simple internal model with no texture on it. File size is not that big either. I always end up with crashing octane no matter what i do.
I was using KilaD plugin to export the scene in order to get the camera position correctly (straight export and export the scene to ocs then load it manualy on octane). Boths attempt failed miserably with error saying ntldll.dll problem.
Could anyone try this scene and see if it works?
Ta
Max
Could anyone try this for me please....!!
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- INTCAM01-01.rar
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my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
i'll be damned, Peter, could you tell me how did you got to there,..i mean were you using plugin...? or perhaps my exe is corrupt? so many possibilities here,..
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Err..Sort of for me..Opens up if i manually export it and then open octane and import.Will not work with the plug in though.It goes through the export and then Octane Bombs out after it tries to open up. I'm using Max 2010 32bit with latest release of Octane and the plugin
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Hi Radiance
Im using the new version; 2.3, the one with online activation. Im on win xp 32 bit, NVIDIA GeForce 9800 GT, max 2009 (i think, i wil be able to provide you with more detail on this). I am using KillaD plugin, what happen was very much similar to Jaberwocky case, export the model using plugin, gone through the export process, opened up Octane interface, preparing for voxelisation and then thats was it, error message saying the ntldll.dll error (windows error).
No matter what i tried (reducing polygons, converting all to poly/mesh/ etc) nothing works.
The only reason why im using the plugin is the camera position. Tbh, until now, i still cant get arround me head of how to set the camera location manualy on octane so it appears exactly as in max.
Any idea what causes this one?
Im using the new version; 2.3, the one with online activation. Im on win xp 32 bit, NVIDIA GeForce 9800 GT, max 2009 (i think, i wil be able to provide you with more detail on this). I am using KillaD plugin, what happen was very much similar to Jaberwocky case, export the model using plugin, gone through the export process, opened up Octane interface, preparing for voxelisation and then thats was it, error message saying the ntldll.dll error (windows error).
No matter what i tried (reducing polygons, converting all to poly/mesh/ etc) nothing works.
The only reason why im using the plugin is the camera position. Tbh, until now, i still cant get arround me head of how to set the camera location manualy on octane so it appears exactly as in max.
Any idea what causes this one?
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
are you using 2.3_4? it's an almost bug free release (at least for me, I haven't been able to crash it yet
) If I remember correctly either focal depth or lens aperture were causing octane to crash as reported by face, try to check both off. Also, did you try to export manually and then just type the x,y,z values in octane?

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
It hang (freez) whenever you make a speculer object completly transparent, and I have to restart windows, because even if I closed octane the process is still there. But I thought its not a big deal for now.kubo wrote:are you using 2.3_4? it's an almost bug free release (at least For me, I haven't been able to crash it yet
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Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
yeap, that's been there for a while, not always hangs it, just shoots sky high the calculations, so it stalls and sometime hangs depending of complexity, it seems completly transparent materials, not specular ones, give a rough time to octane.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB