edit
if i want to create a clip where eg. the camera aparture is animated - what would be the right direction to do that?
is it core lua programming or are there some cut and paste scripts that can be used for that?
thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
i have searched the manual and the forums for a simple thing as setting the animation length and how to setup and start to render an animation,
but when i search for animation in the forum - i'm told that "animation" is a too common word and the forum manuel did not help.
Hi Jorgensen,
OctaneRender is a render engine, so it does not have the ability to create and manage animation data, but can read the animation data of a scene for rendering.
With Lua script it is possible to generate animation data, so, as soon as you load one of the AnimateValues scripted graph nodes, the animation bar is generated in viewport, and you can create some basic animations.
Please, have a look at this simple example about camera moving: download/file.php?id=67125
ciao Beppe
i can see all the frames and animation of the camera, when i move the small icon along the timeline, but how do i actually set the kernal to render all the frames to png's?
and where do i set the total number of frames?
a lot of question - but i think that i soon will see the light
thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33