Blender 15.1

Sub forum for bug reports
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi,

thanks for the update.
I really appreciate that object / shader visibility status is now taken into account before compiling.
It works great when the objects are hidden in outliner.
When the objects are hidden via the blender layer system the speed improvement is much less. Could this be improved?
Because hiding objects on layers is faster and more versatile.
With linked objects from other blend files it doesn't work.

Probably renaming of the transmission Pin breaks compatability with older blendfiles (nodes are detached).

Images look different compared to Version 14 (I've tried various settings without success)
Blender Version 14
blender 14.jpg
Blender Version 15.1
blender 15.1.jpg
I don't like the new system without a dedicated preview imager node, because when you're not rendering through
a camera, you have to select the active camera to be able to make any changes to the imager node.
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
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Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

Just opened the old project and crash. It's stable. :oops:
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Looks like Camera images is off. I've noticed that previous projects opened in 15.1 Camera imager is off.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

Looks like Camera images is off. I've noticed that previous projects opened in 15.1 Camera imager is off.
I disabled the function and everything worked fine. Thanks J.C
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

J.C wrote:Looks like Camera images is off. I've noticed that previous projects opened in 15.1 Camera imager is off.
Tested both with diabled and enabled. Haven't tried yet with RAW Settings in the colormanagement settings though.
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

I've been comparing compilation time between 3.07 and 3.08 RC3 further more with a complex scene.

Compilation until render starts (all Objects visible) 3.07 and 3.08 RC3 around 55s.

95% of Geometry hidden inOutliner Compilation Time 3.07: 25s, 3.08 RC3: 9s (yeah!!)

95% of Geometry hidden with Blender Layer System Compilation Time 3.07 and 3.08 RC3 25s.

As mentioned above it would be great if the compilation time reduction would work in conjunction with
the Blender Layer System.
Win7 | Gigabyte G1.Sniper 3 | I7 3770K | 2x Titan (Kepler) | 1x Titan X (Pascal)
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hi aufwind,

Thanks for your suggestions.
It will be introduced in 15.2.

Cheers,
DrawFun
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