Max plugin for Octane 4
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Going on version 3 release, its likely that it could be up to a year. Im looking forward to it but not holding my breath.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi BdB,
As mentioned by Goldorak, SDK will be available soon to release Octane v4 experimental version for plugins too.
viewtopic.php?f=33&t=66013&p=333486#p333486
Regards
Paride
As mentioned by Goldorak, SDK will be available soon to release Octane v4 experimental version for plugins too.
viewtopic.php?f=33&t=66013&p=333486#p333486
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi BdB,
using Octane standalone is so much fun; once you define your scene, try it, you'll learn how to use it in a couple of hours.
Regards
Paride
using Octane standalone is so much fun; once you define your scene, try it, you'll learn how to use it in a couple of hours.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi BdB,
what do you mean?
Regards
Paride
what do you mean?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Well, my workflow (and I think many people's workflow) involves a lot of back-and-forth between modeling, scene-building, texturing, shading and rendering. Having to take the scene out of Max to render and then return to Max to make modeling changes, and doing this over and over again, would be extremely time-consuming.
To me it's the reason why all renderers I can think of (at least all those I own), operate within the DCC app.
To me it's the reason why all renderers I can think of (at least all those I own), operate within the DCC app.
Dual Intel Xeon E5520 / 8.00 GB / Nvidia GTX 285 (PNY)
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi guys,
once your scene is almost definitive, you can working back and forth quite quickly, exporting individual geometries, using .OBJs.
Whenever you need to edit geometries, you will edit them in 3dsMax, overwrite with corresponding .obj, then in Stand alone you will use reload command.
In this way, objects will automatically have their corresponding material and position in your scene.
I will do an extensive tutorial for 3dsMax and stand alone workflow.
Regards
Paride
once your scene is almost definitive, you can working back and forth quite quickly, exporting individual geometries, using .OBJs.
Whenever you need to edit geometries, you will edit them in 3dsMax, overwrite with corresponding .obj, then in Stand alone you will use reload command.
In this way, objects will automatically have their corresponding material and position in your scene.
I will do an extensive tutorial for 3dsMax and stand alone workflow.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid