Octane Render for SketchUp 3.08.0.11 Test Release

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Octane Render for SketchUp 3.08.0.11 Test Release

Postby CaptainCrowbar » Mon Mar 26, 2018 9:39 pm

CaptainCrowbar Mon Mar 26, 2018 9:39 pm
Release Notes for Octane Render SketchUp Plugin 3.08.0.11

This is a test release based on the Octane SDK version 3.08rc2. Both Mac and Windows builds are now available.

Changes in This Release

There are two main changes since the last test release (3.08.0.9):

- The bug that was causing compatibility issues with other 3rd party plugins has been fixed. This should fix the crashes some users have been experiencing when using the Octane plugin in combination with some other plugins.

- The new SDK now supports MacOS, so the Mac build of the Octane plugin has been reinstated.

Changes in 3.08.0.9:

We now support SketchUp 2018, in addition to 2017 and 2016.

The new instance based textures in Octane are now supported. These can be used in conjunction with the third party Skatter plugin to create scattered objects with variable textures.

There is a new Settings dialog, available from the Extensions menu in SketchUp (Extensions > Octane > Settings). This currently has only one setting, a drop-down list that allows you to select the default material type used when converting SketchUp materials to Octane. The available choices are Diffuse, Glossy, Metal, Specular, or Toon; Glossy is the default if you have not chosen one. Changing this setting does not affect anything in an existing Octane version of a scene; it only controls the choice of material type when new SketchUp materials are imported into Octane in the future.

Scene conversion and rendering is now completely suppressed when the Octane window is not open, or when the pause option is activated on the toolbar.

Environment settings are now automatically transferred from the Octane view of a scene to SketchUp. When you adjust the sun position in the Octane environment node, SketchUp's sun follows (you need to have shadows enabled in SketchUp to see this, of course). This feature has a couple of limitations:

- SketchUp's lighting model is much simpler than Octane's, so there are many settings on the Octane side that are not copied to SketchUp simply because SketchUp has no way to reproduce them.

- We don't yet support different lighting models on the Octane and SketchUp sides. This means that, if you set the Octane lighting to anything other than Daylight, you will see inconsistent behaviour as the plugin tries to reconcile the Octane and SketchUp versions of the scene. Full support for other lighting models will be added in a future upgrade; for the moment, we only fully support the Daylight model.

Please note that the current Octane SDK requires CUDA 9.1 support, which is compatible with Nvidia drivers starting with version 387. Before you install the latest SketchUp plugin, you should check your video drivers and ensure you have the latest version.

Bug fixes:

- The material picker in the Octane window now works.
- You can now use materials from the LiveDB without crashing.
- Node graph changes are no longer lost when the Octane window is closed.
- The Mac plugin no longer breaks when all scene windows are closed.
- Camera settings are no longer carried over when a new scene is opened.
- Changes to daylight settings are now reliably saved.
- In SketchUp scenes with multiple views, the default view is now also saved as a separate render target.
- Re-opening the Octane window no longer resets some of the render settings.
- Several bugs involving proxy objects have been fixed.
- Compatibility issues with other 3rd party plugins have been fixed.

About This Release Series

The 3.06+ release series represents a thorough redesign of the plugin's user interface. The plugin now uses a separate window of its own, similar to the standalone Octane Render application. You can open this window through the Octane button on the SketchUp toolbar, or from SketchUp's Extensions menu.

The Octane plugin window is built from a set of panels similar to the standalone app:

* The Scene Outliner (on the left in the default layout) shows an expandable list of all nodes in the Octane version of the scene. This panel also has tabs giving access to the LiveDB and the local database.

* The Render Viewport (top) shows the image rendered by Octane. This was originally a separate window in earlier versions of the plugin.

* The Node Graph Editor (bottom) depicts a "sandbox" that shows only the material nodes (and linker nodes connecting them to the geometry); the rest of the node graph (geometry, rendering options, etc) is hidden. You can manipulate the material nodes in the same way you would in the Octane standalone app.

* The Node Inspector (right) shows the full details of any selected node, and allows them to be edited by hand.

You can learn more about the new user interface from the manuals and tutorial videos for the Octane SketchUp plugin and the Octane Render standalone application:

* SketchUp plugin manual
* Octane Render standalone manual
* Octane Render 3.06.4 release notes

SketchUp Plugin v3.06 - Introduction Video



Other Recent Changes

* The plugin is now available for Mac as well as Windows. The Mac version has all the same features as the current Windows build, and the two versions will be kept synchronised in future releases. Please note that, like the Windows version, the Mac plugin requires an Nvidia video card compatible with CUDA 9.1. Most recent production Macs have AMD or Intel GPUs; to use this plugin you will need an older Mac with an Nvidia card, a desktop Mac Pro that has been upgraded with an Nvidia card, or a system with an external GPU.

* Added an option to "pause" the connection between SketchUp and Octane. When paused, changes to the SketchUp scene will not be copied to Octane; this allows you to make complex changes to the SketchUp scene without the Octane scene being updated for every step, and then update it all at once when you unpause. There are toolbar buttons for the Pause and Rebuild actions.

* When you add a new camera view in SketchUp, a corresponding render target node will be created in Octane. The camera position and render settings are tracked separately for each render target, and will be saved with the SketchUp model in your .SKP file. When switching cameras, the corresponding render target is selected in the scene outline.

* There are no longer separate menu options for converting a SketchUp material to an Octane one, or for creating a new Octane material from scratch. These are no longer necessary since the new GUI window provides equivalent functionality. Converting a material from SketchUp to Octane is not a separate operation now; it happens automatically as soon as the material is used.

* All information about Octane materials is now saved with the SketchUp scene in the .SKP file. Unlike earlier versions, all texture graphics are included in this; textures are no longer saved in a separate directory. The saved scene also records any changes you make to the material nodes through the node graph editor. This means that you can now transfer a scene file to another computer, or send it to another user, without losing the texture information. However, it also means that scene files containing Octane plugin data are necessarily larger (sometimes much larger) than they were as plain SketchUp scenes, since they now contain all of the image files needed to reconstruct the Octane textures.

Requirements

Software (Windows version):

* SketchUp 2016, 2017, or 2018 for Windows x64; SketchUp 2018 is recommended
* Microsoft Windows 7, 8, 8.1, or 10 for x64
* The plugin is not compatible with any x86 (32-bit) version of SketchUp or Windows

Software (Mac version):

* SketchUp 2017 or 2018 for MacOS; SketchUp 2018 is recommended
* MacOS 10.11 (El Capitan), 10.12 (Sierra), or 10.13 (High Sierra)
* The plugin is not compatible with any version of MacOS earlier than 10.11

Hardware:

* 64-bit Intel or AMD CPU
* One or more recent model Nvidia GPU cards
* Nvidia drivers version 387 or later; CUDA 9.1 support is required
* The plugin is not compatible with AMD or Intel GPUs

Installation

The installer has been completely rewritten. There are now separate installers for the SketchUp 2016, 2017, and 2018 versions of the plugin. You can install more than one of these on the same computer; they are treated as separate applications.

We recommend uninstalling all previous versions of the SketchUp plugin before installing the latest version.

Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane products installed.

Support Information

If you have a support issue, please provide the following information:
- Operating system (e.g. Windows 8.1 x64)
- CPU type (e.g. Intel Core i7)
- Amount of RAM
- Graphics cards - model (e.g. Nvidia GTX 690 with 4GB)
- Nvidia driver version (e.g. 390.77)
- SketchUp version (e.g. SketchUp Pro 2017 version 17.2.2555 64-bit)
- Skatter version (if you have it installed; e.g. Skatter 1.2.0)
- OctaneRender for SketchUp version (e.g. 3.08.0.11)

The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!

Download Links

* Windows plugin for SketchUp 2016
* Windows plugin for SketchUp 2017
* Windows plugin for SketchUp 2018
* Mac plugin for SketchUp 2017
* Mac plugin for SketchUp 2018

Earlier Changes

These changes were made in earlier 3.x releases of the plugin, and are still relevant in the latest release:

* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses. The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes; if that is not the case the sign out will fail.

* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM, all Octane 3 applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.

* 3.03+ releases include experimental Pascal GPU support. Please note that we are still working on performance issues there.

* Support has been added for the Skatter plugin's Render Only mode.

Known Issues

We hope to fix these in a coming update:

* The Mac installer is not signed yet; we're still organising the details. For the moment, if Finder gives you an error when you run the installer, you can override this and run it by right-clicking on the installer and selecting Open from the popup menu.

* The toolbar buttons on the Mac plugin sometimes show incorrect pressed/unpressed states. This is a SketchUp bug that we will try to work around.

* The status bar text is not reliably updated in the Mac version. This is also due to a a SketchUp bug.

* Custom resolution in the material preview does not work.

* Once a texture has been copied from SketchUp to the Octane version of the scene, any changes made to either version of the material are not reflected in the other version. (This is a simplification applied to ensure the two versions of the material are handled correctly in this version of the plugin; we intend to add automatic transfer of changes from one to the other in future, where the different properties and behaviour of Octane and SketchUp materials allows it.)

* Re-applying the same texture after an undo may fail to work. This is a bug in SketchUp, not related to the Octane plugin.

Release History

3.08.0.11 - Fix compatibility issues with other plugins; reinstate the Mac build.

3.08.0.9 - Support SketchUp 2018; fix proxy and Skatter issues; support instance-based textures; add settings dialog.

3.07.0.14 - Fully suppress scene conversion when no Octane window is open; automatic transfer of environment settings from Octane to SketchUp; fix material picker and LiveDB bugs.

3.06.4.10 - Better isolation when Octane is paused; bug fixes to Mac toolbar and installer.

3.06.4.5 - New Mac build.

3.06.4.0 - Highlight render target when changing camera; add pause and rebuild buttons.

3.06.2.5 - Track separate render targets for each SketchUp camera; add menu command to rebuild the Octane scene.

3.06.1.4 - Fix slow geometry transfer when render window is not open; add scene outliner to default view; save workspace layout with scene file.

3.06.1.2 - Initial public test release with the new user interface.
Last edited by CaptainCrowbar on Wed Jun 13, 2018 4:08 am, edited 1 time in total.
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby smicha » Tue Mar 27, 2018 6:54 am

smicha Tue Mar 27, 2018 6:54 am
Captain,

Thank you very much for your work. Good to see things are moving forward.

Bugs: when I delete the default view (render target) node and insert a new render target SU crashes.

Guys,

We still need full functionality of obj settings (SubD and all other settings) and....

...ability to modify geometry inside Octane and be able to lock it when SU scene is refreshed. What if we had an extra right click option to lock a geometry node in Octane node graph editor just to prevent from being refreshed when SU scene is refreshed? This would open great feature to insert proxies, geo., scenes,... inside Octane same way as in the Standalone.

Please add all icons (kernel, camera, imager...) to the right panel as in the Standalone.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby johlanga » Tue Mar 27, 2018 6:42 pm

johlanga Tue Mar 27, 2018 6:42 pm
Thanks Captain for new update.....

But I´m back to bugsplat/crash every 2-3 min....

I shall update drivers +uninstall/reinstall.....
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby CaptainCrowbar » Tue Mar 27, 2018 8:14 pm

CaptainCrowbar Tue Mar 27, 2018 8:14 pm
smicha wrote:Captain,

Thank you very much for your work. Good to see things are moving forward.

Bugs: when I delete the default view (render target) node and insert a new render target SU crashes.


The render target is intended to be under the plugin's management; you can edit its settings but you shouldn't delete it. I'll see if I can make it non-deletable.

smicha wrote:Guys,

We still need full functionality of obj settings (SubD and all other settings) and....

...ability to modify geometry inside Octane and be able to lock it when SU scene is refreshed. What if we had an extra right click option to lock a geometry node in Octane node graph editor just to prevent from being refreshed when SU scene is refreshed? This would open great feature to insert proxies, geo., scenes,... inside Octane same way as in the Standalone.


I agree this kind of thing would be desirable. We're still looking into the best way to provide it.

smicha wrote:Please add all icons (kernel, camera, imager...) to the right panel as in the Standalone.


This is part of the Octane SDK rather than the plugin design; I'll talk to the SDK team and see if we can improve that.
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby johlanga » Tue Mar 27, 2018 10:39 pm

johlanga Tue Mar 27, 2018 10:39 pm
Cap, this was working in 3.08.0.9 ....(it´s not inside a proxy)
Now I have to connect as in picture, or it´s gone next time I open.

PS: Grouping are not working
Attachments
12.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby johlanga » Fri Mar 30, 2018 1:04 am

johlanga Fri Mar 30, 2018 1:04 am
Captain, can you please explain this?
Attachments
14.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby johlanga » Wed Apr 04, 2018 9:49 pm

johlanga Wed Apr 04, 2018 9:49 pm
???

...we have to be able to save and reopen to find the document as we left it....now even proxies from standalone is useless (link and materials are gone) :oops:
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby Sheiken » Fri Apr 06, 2018 6:09 pm

Sheiken Fri Apr 06, 2018 6:09 pm
McAffe has again quarantened the Octane plugin after installing... i.e. no working... Could you remove the virus from the next build, please.
Could we also have it render on 4,? (as an option).

One important thing to fix: Hidden layers and hidden objects in SU must be hidden (not exported) in Octane!
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby CaptainCrowbar » Sun Apr 08, 2018 10:20 pm

CaptainCrowbar Sun Apr 08, 2018 10:20 pm
Johanga, we need to be able to reproduce your problems. Please give details of exactly what you did.
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Re: Octane Render for SketchUp 3.08.0.11 Test Release

Postby johlanga » Mon Apr 09, 2018 1:17 am

johlanga Mon Apr 09, 2018 1:17 am
CaptainCrowbar wrote:Johanga, we need to be able to reproduce your problems. Please give details of exactly what you did.


Captain, can you please explain this?
I think that if i chose a link path to my texture folder/structure> it should not be modified by the plug-in and cram every texture in one temp folder.
This are also a problem when exporting to standalone > I have to relink every texture

Grouping are not working
Grouping nodes in sandbox or main node graph> save SU document > reopen SU document = not longer grouped

Now I have to connect as in picture, or it´s gone next time I open
Edit: This is strange, I uppdated to 3.08.0.12 (+uninstalled all versions beside Standalone 3.08 RC 3) and the link to texture temp folder now works (tested it on two simple SU docs +12.skp ).
Edit edit: Stranger than fiction....>File>New > Create a simple box > Create New Material (with "Use texture image" > Assigned it with Paint Bucket > Save and reopen 12.skp = and now problem are back :shock:
Edit edit edit: Delete Octane data > Quit SU > Reopen 12.skp > Reassign link to still missing images > Save and reopen = link to temp folder works again(proxies are not relinked)....
NB, I belive this is related...see 18.png

18.png


I drag and drop a material from localDB and if I connect it directly as picture 12 shows abow >save SU document and quit> reopen SU = RGB images not longer connected (see attachment 12b).
I think it's something whit the texture temp unpacking process??? or that SU program crash when i Quit (see attachment 12a)???

The file got humongous big :shock: PS: I also attached orbx/localDB and texture temp folder
Attachments
Grus4.orbx
(6.2 MiB) Downloaded 88 times
textures.rar
(1.47 MiB) Downloaded 82 times
12b.png
12a.png
12.rar
(15.7 MiB) Downloaded 79 times
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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