Denoiser in 4

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
Jasonr
Licensed Customer
Posts: 97
Joined: Tue Aug 02, 2016 2:08 pm

I am rendering a simple model with 4.0
On certain area surfaces with glass the doineser gives me black areas. Is there something wrong with the settings?
I tried with another material (plastic) and got the same results.....!
denoiser.png
main.png
Thank you
ASUS Z10 PE-D8 WS/2 x XEON E5-2680 V4/64GB RAM/1xQuadro M5000/2x NVIDIA GTX TITAN Pascal/ Windows 10/ Archicad 20
Jasonr
Licensed Customer
Posts: 97
Joined: Tue Aug 02, 2016 2:08 pm

What I did I increased the Caustic blare at the kernel and this solved the problem
I cannot figure out how caustic blare is related in general. In other words I have no idea.
What setting should someone have in caustic blare.

Really appreciate any help.
ASUS Z10 PE-D8 WS/2 x XEON E5-2680 V4/64GB RAM/1xQuadro M5000/2x NVIDIA GTX TITAN Pascal/ Windows 10/ Archicad 20
vijay
OctaneRender Team
Posts: 196
Joined: Sun Jul 24, 2016 8:42 pm

we found a bug in the denoiser code and will be fixed in the next release. I'm collecting scenes where denoiser doesn't work, I would like to have this scene for testing and add it to the training data if required. So if you can, please send me the scene.
Post Reply

Return to “Development Build Releases”