What does it do in Imager settings? The manual only says:
"Maximum interval between tonemaps in seconds."
Maximum Tonemap Interval
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C wrote:What does it do in Imager settings? The manual only says:
"Maximum interval between tonemaps in seconds."
Hi JC,
It's the maximum time intervals (in Sec) between two tonemapped images as shown in the tooltip help.
cheers
Kind Regards
bk3d
bk3d
I don't understand this either. In what use case or scenario would one change this setting, and to what effect? Can any one give a concrete example?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Octane Render works in a linear curve mode on the camera imager like a post processing effect. So, artist can choose any effect giving the ability to save it right away.pegot wrote:I don't understand this either. In what use case or scenario would one change this setting, and to what effect? Can any one give a concrete example?
Please check the documentation link to refer the render examples [ https://docs.otoy.com/BlenderH/BlenderP ... Imager.htm ]
Kind Regards
bk3d
bk3d
BK wrote:J.C wrote:What does it do in Imager settings? The manual only says:
"Maximum interval between tonemaps in seconds."
Hi JC,
It's the maximum time intervals (in Sec) between two tonemapped images as shown in the tooltip help.
cheers
So what it is for?
What happens when I increase this to 100 sec or decrease 1sec?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
It was introduced in the early v3 versions as a means of troubleshooting problems that users with slow PCI-X speeds were having. In V3 the framebuffer was moved to RAM so the frequent transfers of data to and from GPU were causing problems, even more with baking camera and high resolutions. At least that's my understanding of it. Later they also added options to disable tonemapping for specific GPUs for the same reason.
viewtopic.php?p=259447#p259447
viewtopic.php?p=277819#p277819
Cheers
Milan
viewtopic.php?p=259447#p259447
viewtopic.php?p=277819#p277819
Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
@milanm, thanks for information!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group