Thank you very much for your encouragements !
I'll try to make it available through the orbx format so all the octane users of all plateform can enjoy it ! and this within the very first release.
but its' the first time i'm preparing such a big library for the community so I'm learning a lot on the way.
Also I'm still in the process of refining the textures so far.
It has been a hard work that was a little longer than expected
( considering that 'I'm actually a comic's artists who must still deliver his work to the publishers and artists every other day too.
But yes I'll try to make as much cross plateform as possible.
And also the vast majority of texture can be plugged into each channels in octane a is
This is why I kept the node editor as simple as possible,
with just the textures and and color correction node
so users can just tweak the contrast, power or gamma
but most of the time my settings are set to default
and I try to do most of my adjustements on the tiff files themselves.
So ultimatley these could even be used with other renderers like vray or Arnold too.
Only in this collection I will provide the Octane material library for our community to enjoy it more easily.
here is an exemple fo the simplicity of the nodes of most materials :