Brigade might have some competition

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Rikk The Gaijin
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Goldorak
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Things are about to get interesting :)
Rikk The Gaijin
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As impressive as it looks, everything is static. I would like to see a character moving in that environment.
Rikk The Gaijin
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Notiusweb
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Looks like this needs the Volta architecture to run this real time ray-tracing. Wonder if it will be just one Volta GPU to make it work, like how the PBR paradigm in Unity/Unreal only needs one GPU to do it all realtime.

At minimum it sounds like 1 Volta GPU and then Direct X 12, so you need Win.
Ergo, imagining both at optimum scenario, Brigade will let you do stuff on OS's not having Direct X 12 and can use older GPU's, whereas RTX will require Win 10 Direct X 12 and a Volta GPU.

Interesting to see how both would fit into our workflows!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
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Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
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