Brigade might have some competition
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Things are about to get interesting 
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
As impressive as it looks, everything is static. I would like to see a character moving in that environment.
Looks like this needs the Volta architecture to run this real time ray-tracing. Wonder if it will be just one Volta GPU to make it work, like how the PBR paradigm in Unity/Unreal only needs one GPU to do it all realtime.
At minimum it sounds like 1 Volta GPU and then Direct X 12, so you need Win.
Ergo, imagining both at optimum scenario, Brigade will let you do stuff on OS's not having Direct X 12 and can use older GPU's, whereas RTX will require Win 10 Direct X 12 and a Volta GPU.
Interesting to see how both would fit into our workflows!
At minimum it sounds like 1 Volta GPU and then Direct X 12, so you need Win.
Ergo, imagining both at optimum scenario, Brigade will let you do stuff on OS's not having Direct X 12 and can use older GPU's, whereas RTX will require Win 10 Direct X 12 and a Volta GPU.
Interesting to see how both would fit into our workflows!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
