3.08 new feature - OSL texture -

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

OSL texture voronoi edge distance using dispalcement and baking texture.
Thank to Roland for sharing.
Regards
Paride
Attachments
01.zip
(23.23 MiB) Downloaded 245 times
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

I still see here displacement old bug. Torn edges. Can you zoom your image, please?

Edit: I found that if change texture type to LDR, it fixes displacement a little bit.
Attachments
shot3_180312_193218.jpg
shot2_180312_193218.jpg
shot_180312_190549.jpg
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi ramone163,
I'm making several tests in different situations, then I will report them to developers; said that a displacement issue, it does not depend on Octane 3dsMax plugin, but SDK.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

Hi Paride,

How can I use this OSL for car paint flake in octane?
https://docs.chaosgroup.com/display/OSL ... normal+map
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

SergKlyosov wrote:Hi Paride,

How can I use this OSL for car paint flake in octane?
https://docs.chaosgroup.com/display/OSL ... normal+map
viewtopic.php?f=27&t=66015
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Post Reply

Return to “Autodesk 3Ds Max”